Ouguiya
New Member
- Reaction score
- 11
Hello everyone!
As the title suggests, I am in need of help for a system which makes expierience gain dynamic.
Here is the problem:
In my map (a footmen type map) every player can have 0-xx heroes (I don't think any player will ever have more than 3 or so, but who knows), and every team has 3 players.
This leads to the following problem: Taking a hero is not required, which leads to the stupid situation that players with more heroes gain less expierience than players with more heroes.
Trying to regulate this, you can make it so that if the team has less heroes, it gains less expierience.
This however reverses the situation when one or more players are absent from the game, but have heroes, which leads to the situation that one player gains a lot of expierience.
Global expierience distribution is not a solution, since it leads to the problem that heroes can simply stay behind and gain a lot of expierience, which they shouldn't.
Sadly, I have no further ideas on how to make it that a hero ALWAYS gets the same amount of expierience, no matter with how many he has to "share".
If anyone has any ideas on this, I would appreciate your thoughts.
Thanks in advance!
Yours,
Ouguiya
As the title suggests, I am in need of help for a system which makes expierience gain dynamic.
Here is the problem:
In my map (a footmen type map) every player can have 0-xx heroes (I don't think any player will ever have more than 3 or so, but who knows), and every team has 3 players.
This leads to the following problem: Taking a hero is not required, which leads to the stupid situation that players with more heroes gain less expierience than players with more heroes.
Trying to regulate this, you can make it so that if the team has less heroes, it gains less expierience.
This however reverses the situation when one or more players are absent from the game, but have heroes, which leads to the situation that one player gains a lot of expierience.
Global expierience distribution is not a solution, since it leads to the problem that heroes can simply stay behind and gain a lot of expierience, which they shouldn't.
Sadly, I have no further ideas on how to make it that a hero ALWAYS gets the same amount of expierience, no matter with how many he has to "share".
If anyone has any ideas on this, I would appreciate your thoughts.
Thanks in advance!
Yours,
Ouguiya