Ouguiya
New Member
- Reaction score
- 11
Hello everyone!
The question I have today might seem a bit weird, but I urgently need a good answer to it nontheless.
The question simply is: How did or do the creators of DotA protect their map?
I am asking this because I remember vividly the time when dota was known as one of the hardest nuts to break in terms of map protection. Noobs didn't stand much chance.
My problem is simply this: Even though I am not really in favor of map protection, it has become a sad necessity since so many people are just waiting for maps to be released, just to immidietly insert cheats, just because they cannot win otherwise.
I have seen this quite planly with my latest map, Footmen Chronicles. It is only 1 month old, and is only at version 1.55, and already there are hacked versions all over the place (especially epicwar, where there is no control of who uploaded the map).
I currently am using Vexorian's map optimizer (version 1.47c if I am not mistaken), but this doesn't seem to bother some people.
Thus, I hope that someone of you has a better map protection idea to make it quite waterproof for most of the people out there with no knowledge whatsoever.
Thanks in advance.
Yours,
Ouguiya
The question I have today might seem a bit weird, but I urgently need a good answer to it nontheless.
The question simply is: How did or do the creators of DotA protect their map?
I am asking this because I remember vividly the time when dota was known as one of the hardest nuts to break in terms of map protection. Noobs didn't stand much chance.
My problem is simply this: Even though I am not really in favor of map protection, it has become a sad necessity since so many people are just waiting for maps to be released, just to immidietly insert cheats, just because they cannot win otherwise.
I have seen this quite planly with my latest map, Footmen Chronicles. It is only 1 month old, and is only at version 1.55, and already there are hacked versions all over the place (especially epicwar, where there is no control of who uploaded the map).
I currently am using Vexorian's map optimizer (version 1.47c if I am not mistaken), but this doesn't seem to bother some people.
Thus, I hope that someone of you has a better map protection idea to make it quite waterproof for most of the people out there with no knowledge whatsoever.
Thanks in advance.
Yours,
Ouguiya