The problem is this:
Unit - A unit enters player red START path N
Unit Group - Order (Units in player red START path N to Move To (Center of player red path N+1)
When the trigger is activated, the unit who enters in that region is NOT inside that region, so the game orders move a...
Variables Used: 1
- [tornado_destroyed] = integer
Trigger Used: 1
- Check Tornado Destroyed
TRIGGER: Check Tornado Destroyed
EVENT
- A unit dies
CONDITION
- Unit type of dying unit equal to "Tornado"
ACTION
- Set [tornado_destroyed] = [tornado_destroyed] + 1
- If...
I think you should create a "hero_group" with all your player heroes.
I suppose that a player can choose between different heroes, so when a player select the hero, add that unit to "hero_group" (unit group variable).
So all you need to rewards is:
"pick every unit in "hero_group" and...
Point_NPC_Name is a point (unit position) that I use for several triggers, but the point is always in the same place (the unit never moves). So i must destroy and create the variable point each time I use it or can I use the same variable without destroy it all time?
I have read tthis post:
http://www.thehelper.net/forums/showthread.php?t=27219&highlight=ugd+point+array
But still help about some things:
1. Exactly what do i write to remove an array point, not as Loop A, but an especific point, for example TempPoint[2]?
2. I must use destroy point in the...
Finally I found it in TheHiveWorkshop
http://www.hiveworkshop.com/forums/general-mapping-tutorials-278/transitions-among-campaign-maps-6283/
And The Hive quoted a text from battle.net (ho, ho, ho! ---> official tutorial)
The turorial is more explicited.
I read something about gamecache doesnt work if the path is too long, for example: C:/programs/blizzard/warcraft3/mygames/.../YourCampaign.w3v
I read it in a tutorial about how make "transitions maps" like WC3 Orc Exp campaign.
Maybe you can create 2 similar heroes (with/without build abilitie). When you want can reemplace no-build hero to builder hero.
I know, is a bad idea, posibly the worst way to do it. But ey!, a bad idea is better than no ideas.
But in WE you cant set a formula x+y+z. You only have 2 values: x+y. If you want a third value you must set Y as y+z, then u have x+(y+z) and THAT is the priority WE uses in arithmetics: from inside to outside.
If you want a formula like A+BxC you only can do it by 2 ways in WE:
(A+B)xC or...
Maths in WE works using "()" is similar to "russian dolls": from inside to outside
Example 1:
((5x2)+(2))=12
Example 2:
Players=4
NearHeroes=3
(((1000/Players)/2)xNearHeroes)=375
Example 3:
Unithealth=240.00
UnitMana=300.00
UnitLevel=3...
This question in not about World Editor exactly:
Do know what font is used in loading screens in the campaigns. Not the text font. I want the fonts used in the map, like this one
http://images1.wikia.nocookie.net/wowwiki/images/1/10/WC3-H01.jpg
The names of Stratholme, Heartglen
I...
At this moment I only have the RoC, so i cant test it, but i remember that you can create an "upgrade" to change attack/defense type. So you only need is make a trigger that researches that upgrade when you need it.
This is a permanent change, maybe do you want a temporal change...
ONE TRIGGER, you dont need more:
Events
An Hero gains a level
Conditions
Level of <leveling unit> equal to 20
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or/any
Unit type of...
Trigger - Drop item
Event
A unit drops an item
Conditions
Actions
Make <item being manipulated> invulnerable
Trigger - Pick Up item
Event
A unit picks up an item
Conditions
Actions
Make <item being manipulated> vulnerable
So now your items will be invulnerables when...
First, you know how heroes gives xp from non-creeps:
From http://classic.battle.net/war3/basics/heroes.shtml
So XP depends of lvl of killed unit, not lvl of killing hero, if you set gameplay constants lvl xp to 100% all levels, instead of standard 80%, 70%, 62%, 55%, 0%.
You can...
"aa" is a fx variable Not array, so countinally is reemplace and only remember the last fx created
set "aa" as array, create new integer variable (aa_number), and add this actions:
Actions
Set groupe = (Units within 300.00 of (Position of (Triggering unit)))
Group unit - Pick...