Hi!
Why does one rabbit stop at first path then the second rabbit stop on second path and so on?
I'm sure all triggers wasn't necessary but just to be sure i haven't done something very wrong
Why does one rabbit stop at first path then the second rabbit stop on second path and so on?
I'm sure all triggers wasn't necessary but just to be sure i haven't done something very wrong
Trigger:
- Events
- Time - Elapsed game time is 5.00 seconds
- Conditions
- Actions
- Unit - Create 1 Noob Rabbit for Player 12 (Brown) at (Center of player red START path 1 <gen>) facing Default building facing degrees
- Wait 1.00 seconds
- Unit - Create 1 Noob Rabbit for Player 12 (Brown) at (Center of player red START path 1 <gen>) facing Default building facing degrees
- Wait 1.00 seconds
- Unit - Create 1 Noob Rabbit for Player 12 (Brown) at (Center of player red START path 1 <gen>) facing Default building facing degrees
- Wait 1.00 seconds
- Unit - Create 1 Noob Rabbit for Player 12 (Brown) at (Center of player red START path 1 <gen>) facing Default building facing degrees
- Wait 1.00 seconds
- Unit - Create 1 Noob Rabbit for Player 12 (Brown) at (Center of player red START path 1 <gen>) facing Default building facing degrees
Trigger:
- path 1
- Events
- Unit - A unit enters player red START path 1 <gen>
- Conditions
- Actions
- Unit Group - Order (Units in player red START path 1 <gen>) to Move To (Center of player red path 2 <gen>)
- Events
Trigger:
- path 2
- Events
- Unit - A unit enters player red path 2 <gen>
- Conditions
- Actions
- Unit Group - Order (Units in player red path 2 <gen>) to Move To (Center of player red path 3 <gen>)
- Events
Trigger:
- path 3
- Events
- Unit - A unit enters player red path 3 <gen>
- Conditions
- Actions
- Unit Group - Order (Units in player red path 3 <gen>) to Move To (Center of player red path 4 <gen>)
- Events
Trigger:
- path 4
- Events
- Unit - A unit enters player red path 4 <gen>
- Conditions
- Actions
- Unit Group - Order (Units in player red path 4 <gen>) to Move To (Center of player red path 5 <gen>)
- Events
Trigger:
- path 5
- Events
- Unit - A unit enters player red path 5 <gen>
- Conditions
- Actions
- Unit Group - Order (Units in player red path 5 <gen>) to Move To (Center of player red path 6 <gen>)
- Events
Trigger:
- path 5
- Events
- Unit - A unit enters player red path 5 <gen>
- Conditions
- Actions
- Unit Group - Order (Units in player red path 5 <gen>) to Move To (Center of player red path 6 <gen>)
- Events
Trigger:
- path 7
- Events
- Unit - A unit enters player red path 7 <gen>
- Conditions
- Actions
- Unit Group - Order (Units in player red path 7 <gen>) to Move To (Center of player red path 8 <gen>)
- Events
Trigger:
- path 1 Copy
- Events
- Unit - A unit enters player red path 8 <gen>
- Conditions
- Actions
- Unit Group - Order (Units in player red path 8 <gen>) to Move To (Center of player red path 9 <gen>)
- Events