Stupid rabbits doesn't keep going on path

niklaass

New Member
Reaction score
0
Hi!

Why does one rabbit stop at first path then the second rabbit stop on second path and so on?

I'm sure all triggers wasn't necessary but just to be sure i haven't done something very wrong :p

Trigger:
  • Events
    • Time - Elapsed game time is 5.00 seconds
    • Conditions
    • Actions
      • Unit - Create 1 Noob Rabbit for Player 12 (Brown) at (Center of player red START path 1 <gen>) facing Default building facing degrees
      • Wait 1.00 seconds
      • Unit - Create 1 Noob Rabbit for Player 12 (Brown) at (Center of player red START path 1 <gen>) facing Default building facing degrees
      • Wait 1.00 seconds
      • Unit - Create 1 Noob Rabbit for Player 12 (Brown) at (Center of player red START path 1 <gen>) facing Default building facing degrees
      • Wait 1.00 seconds
      • Unit - Create 1 Noob Rabbit for Player 12 (Brown) at (Center of player red START path 1 <gen>) facing Default building facing degrees
      • Wait 1.00 seconds
      • Unit - Create 1 Noob Rabbit for Player 12 (Brown) at (Center of player red START path 1 <gen>) facing Default building facing degrees



Trigger:
  • path 1
    • Events
      • Unit - A unit enters player red START path 1 <gen>
    • Conditions
    • Actions
      • Unit Group - Order (Units in player red START path 1 <gen>) to Move To (Center of player red path 2 <gen>)


Trigger:
  • path 2
    • Events
      • Unit - A unit enters player red path 2 <gen>
    • Conditions
    • Actions
      • Unit Group - Order (Units in player red path 2 <gen>) to Move To (Center of player red path 3 <gen>)


Trigger:
  • path 3
    • Events
      • Unit - A unit enters player red path 3 <gen>
    • Conditions
    • Actions
      • Unit Group - Order (Units in player red path 3 <gen>) to Move To (Center of player red path 4 <gen>)


Trigger:
  • path 4
    • Events
      • Unit - A unit enters player red path 4 <gen>
    • Conditions
    • Actions
      • Unit Group - Order (Units in player red path 4 <gen>) to Move To (Center of player red path 5 <gen>)


Trigger:
  • path 5
    • Events
      • Unit - A unit enters player red path 5 <gen>
    • Conditions
    • Actions
      • Unit Group - Order (Units in player red path 5 <gen>) to Move To (Center of player red path 6 <gen>)


Trigger:
  • path 5
    • Events
      • Unit - A unit enters player red path 5 <gen>
    • Conditions
    • Actions
      • Unit Group - Order (Units in player red path 5 <gen>) to Move To (Center of player red path 6 <gen>)


Trigger:
  • path 7
    • Events
      • Unit - A unit enters player red path 7 <gen>
    • Conditions
    • Actions
      • Unit Group - Order (Units in player red path 7 <gen>) to Move To (Center of player red path 8 <gen>)


Trigger:
  • path 1 Copy
    • Events
      • Unit - A unit enters player red path 8 <gen>
    • Conditions
    • Actions
      • Unit Group - Order (Units in player red path 8 <gen>) to Move To (Center of player red path 9 <gen>)
 

Joccaren

You can change this now in User CP.
Reaction score
54
Do you have your regions overlapping?
Do you have your regions next to each other?

If your reions overlap that will be at least part of your problem. If your regions are next to each other, you may be creating to many rabbits and the spill over into the other regions.
 

niklaass

New Member
Reaction score
0
Do you have your regions overlapping?
Do you have your regions next to each other?

If your reions overlap that will be at least part of your problem. If your regions are next to each other, you may be creating to many rabbits and the spill over into the other regions.



I fixed it...

Trigger:
  • path 1
    • Events
      • Unit - A unit enters player red START path 1 <gen>
    • Conditions
      • (Owner of (Entering unit)) Equal to Player 12 (Brown)
    • Actions
      • Unit - Order (Entering unit) to Move To (Center of player red path 2 <gen>)
 

Argos

New Member
Reaction score
7
The problem is this:

Unit - A unit enters player red START path N

Unit Group - Order (Units in player red START path N to Move To (Center of player red path N+1)


When the trigger is activated, the unit who enters in that region is NOT inside that region, so the game orders move a random unit from that region, but no entering unit. :nuts:

So you should change the ACTION to entering unit.
 

niklaass

New Member
Reaction score
0
The problem is this:

Unit - A unit enters player red START path N

Unit Group - Order (Units in player red START path N to Move To (Center of player red path N+1)


When the trigger is activated, the unit who enters in that region is NOT inside that region, so the game orders move a random unit from that region, but no entering unit. :nuts:

So you should change the ACTION to entering unit.

Ordering a unit group ONLY orders 12 units.


Yea i showed in previous thread i changed it to entering unit :) thanks anyway guys
 
General chit-chat
Help Users
  • No one is chatting at the moment.

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top