Hi!
Why does one rabbit stop at first path then the second rabbit stop on second path and so on?
I'm sure all triggers wasn't necessary but just to be sure i haven't done something very wrong![Stick Out Tongue :p :p](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Why does one rabbit stop at first path then the second rabbit stop on second path and so on?
I'm sure all triggers wasn't necessary but just to be sure i haven't done something very wrong
Trigger:
- Events
- Time - Elapsed game time is 5.00 seconds
- Conditions
- Actions
- Unit - Create 1 Noob Rabbit for Player 12 (Brown) at (Center of player red START path 1 <gen>) facing Default building facing degrees
- Wait 1.00 seconds
- Unit - Create 1 Noob Rabbit for Player 12 (Brown) at (Center of player red START path 1 <gen>) facing Default building facing degrees
- Wait 1.00 seconds
- Unit - Create 1 Noob Rabbit for Player 12 (Brown) at (Center of player red START path 1 <gen>) facing Default building facing degrees
- Wait 1.00 seconds
- Unit - Create 1 Noob Rabbit for Player 12 (Brown) at (Center of player red START path 1 <gen>) facing Default building facing degrees
- Wait 1.00 seconds
- Unit - Create 1 Noob Rabbit for Player 12 (Brown) at (Center of player red START path 1 <gen>) facing Default building facing degrees
Trigger:
- path 1
- Events
- Unit - A unit enters player red START path 1 <gen>
- Conditions
- Actions
- Unit Group - Order (Units in player red START path 1 <gen>) to Move To (Center of player red path 2 <gen>)
- Events
Trigger:
- path 2
- Events
- Unit - A unit enters player red path 2 <gen>
- Conditions
- Actions
- Unit Group - Order (Units in player red path 2 <gen>) to Move To (Center of player red path 3 <gen>)
- Events
Trigger:
- path 3
- Events
- Unit - A unit enters player red path 3 <gen>
- Conditions
- Actions
- Unit Group - Order (Units in player red path 3 <gen>) to Move To (Center of player red path 4 <gen>)
- Events
Trigger:
- path 4
- Events
- Unit - A unit enters player red path 4 <gen>
- Conditions
- Actions
- Unit Group - Order (Units in player red path 4 <gen>) to Move To (Center of player red path 5 <gen>)
- Events
Trigger:
- path 5
- Events
- Unit - A unit enters player red path 5 <gen>
- Conditions
- Actions
- Unit Group - Order (Units in player red path 5 <gen>) to Move To (Center of player red path 6 <gen>)
- Events
Trigger:
- path 5
- Events
- Unit - A unit enters player red path 5 <gen>
- Conditions
- Actions
- Unit Group - Order (Units in player red path 5 <gen>) to Move To (Center of player red path 6 <gen>)
- Events
Trigger:
- path 7
- Events
- Unit - A unit enters player red path 7 <gen>
- Conditions
- Actions
- Unit Group - Order (Units in player red path 7 <gen>) to Move To (Center of player red path 8 <gen>)
- Events
Trigger:
- path 1 Copy
- Events
- Unit - A unit enters player red path 8 <gen>
- Conditions
- Actions
- Unit Group - Order (Units in player red path 8 <gen>) to Move To (Center of player red path 9 <gen>)
- Events