Storing items on heroes for campaigns

PrisonLove

Hard Realist
Reaction score
78
Hero won't load from game cache

My hero isn't loading from the game cache, it's just creating the default hero and I have no idea why.

Here's the trigger I use:

I use
Trigger:
  • Game Cache - Create a game cache from MarioCampaign.w3v
    • Set GameCache = (Last created game cache)
    • Game Cache - Store Mario as Mario of Heroes in GameCache
to save him in the previous chapter and all variables were set appropriately.

Trigger:
  • load mario
    • Events
      • Map initialization
    • Conditions
    • Actions
      • -------- Load Mario from previous Chapter --------
      • Game Cache - Create a game cache from MarioCampaign.w3v
      • Set GameCache = (Last created game cache)
      • Set TempPoint = (Center of MarioLoadZone <gen>)
      • Game Cache - Restore Mario of Heroes from GameCache for Player 1 (Red) at TempPoint facing 90.00
      • Set Mario = (Last restored unit)
      • Custom script: call RemoveLocation(udg_TempPoint)
      • If (Mario Not equal to No unit) then do (Skip remaining actions) else do (Do nothing)
      • -------- Create a Default Mario --------
      • Set TempPoint = (Center of MarioLoadZone <gen>)
      • Unit - Create 1 Mario for Player 1 (Red) at TempPoint facing Default building facing degrees
      • Set Mario = (Last created unit)
      • Hero - Set Mario Hero-level to 2, Hide level-up graphics
      • Custom script: call RemoveLocation(udg_TempPoint)
      • Game - Display to (All players) the text: Default Mario Creat...


I have the create a default Mario in the event that someone wants to go back to the campaign and replay a level higher than level 1.
 

Gtam

Lerning how to write and read!! Yeah.
Reaction score
164
Well u hav to set item1= item in inventory slot 1 then save it in gamecache and then create 1 item1 and give to mario
 

PrisonLove

Hard Realist
Reaction score
78
Well u hav to set item1= item in inventory slot 1 then save it in gamecache and then create 1 item1 and give to mario

You can't save item variables to the game cache. Do you even know what you're talking about?



Anywho, I did some more testing by adding this line to the end of the load trigger:
Trigger:
  • Game - Display to (All players) the text: Default Mario Creat...
and I found that it shows the text when the map loads, so that means the saved hero isn't loading. Does anybody know why?
 

Gtam

Lerning how to write and read!! Yeah.
Reaction score
164
Ya i know what ur talking about its just i hav never worked with gamecache so i dont know what works and not
 

Argos

New Member
Reaction score
7
I read something about gamecache doesnt work if the path is too long, for example: C:/programs/blizzard/warcraft3/mygames/.../YourCampaign.w3v

I read it in a tutorial about how make "transitions maps" like WC3 Orc Exp campaign.
 

PrisonLove

Hard Realist
Reaction score
78
I read something about gamecache doesnt work if the path is too long, for example: C:/programs/blizzard/warcraft3/mygames/.../YourCampaign.w3v

I read it in a tutorial about how make "transitions maps" like WC3 Orc Exp campaign.

Can you link that tutorial please? It would be really helpful.
 

Argos

New Member
Reaction score
7
Finally I found it in TheHiveWorkshop

http://www.hiveworkshop.com/forums/...als-278/transitions-among-campaign-maps-6283/

And The Hive quoted a text from battle.net (ho, ho, ho! ---> official tutorial)

The 43-Character Limit
In creating this tutorial, I intended to be as clear and comprehensive as I could in providing descriptions and documentation of every aspect of the system. Note the heavy use of commenting in 'TransTutorialMap1'. One of the things I thought might help was to rename the campaign, map files and Saved Game folder with accurate descriptions. This was when I encountered one of the strangest and most perplexing bugs I have ever seen in the World Editor. I discovered that the Load Saved Game action has a limit as to how many characters it can read in the path to a saved map file. I'll try to explain this, as it was an extremely aggravating problem that took me weeks to solve.

The turorial is more explicited.
 

Exide

I am amazingly focused right now!
Reaction score
448
You could always read my Tutorial, and see if that helps.
There's also a demo map, which you can steal triggers from.

Your triggers in your first post looks correct. If you still can't get it to work you can try uploading your campaing, and let us test.
 

PrisonLove

Hard Realist
Reaction score
78
I actually followed your tutorial to learn how to do campaigns. I'll upload a test campaign soon.


Edit: okay so I can't upload the file here, I don't know why. But these are the triggers I used, also I tried to load an Integer from the cache and that failed too. Does anyone know why?
 
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