This one was epic :D
Although I have to agree that I would've done it the same way as Windex described.
Just use 1 and 2 as integer numbers instead of 0.5 and 1, and check if it's 2 - count as 1.
Fist of all amphibious units can walk on normal ground.
Second: if you think the thing I suggested is too complicated (and other things suggested) then you're better off without this skill/w/e as it is too advanced for you.
This is a tough one. I suggest you take a rectangle, and divide it into many squares. Make it of some size you want (like 50x50 or something) and make a point in every of those squares. Then check every point wether "Amphibious" pathing (or walking, or something like that) is available in that...
Thaks a lot for all the replies guys! Made me feel a lot better ^^
Well, yeah, having more heroes for the first release would be a lot better, but it would take a lot more time, considering that as I sayd, I put a lot into hero skills. Ofc. is that I want to release this faster.
But the...
Thanks for the comment. Yeah it's interesting. Otherwise I wouldn't have been doing it lol.
About the
I read the rules and didn't find anything about it, BUT! If it is against the rules, which I couldn't find, then I appologize.
Also, as I sayd it doesn't cost anything, but I could...
I am going to make this map from zero (open the world editor and start doing stuff).
This map is inspired by games Left 4 Dead and Natural Selection. :thup:
Dead Rampage
Short: This map will be a somewhat classical zombie survival. You choose one of several heroes and start in a...
Make sure that all green's units are using the upgrade in the unit properties in "Techtree - Upgrades Used" and that the damage upgrade actualy gives damage and has enough levels.
Edit: I quickly removed the idea about research, because I saw you used it in the first post, but you were fast...
Your trigger is run as many times as the ammount of units that green player has. I think that's not your intension.
Right now it's not working because player 7 doesn't have any units I suppose.
I FOUND THE PROBLEM BUT I NEED NEW HELP!
Here's a custom Jass function that I made:
function CreepAbility takes unit u, integer i returns nothing
local real r
call GroupRemoveUnitSimple( u, udg_Creep_Ability_Group[i] )
if i == 1 then
set r = 13
else
if i == 2 then...
I thought carpets are something you stand on :eek:
Anyway, I don't understand the meaning of your entire post (because of carpets I suppose).
Are you saying your map is invisible when you try to select it ingame in wc3?
Edit: Oh yeah... The screens take ages to load for some reason...
It doesn't work for me. Through additional checks I find that he indeed sees me as an enemy. I order him to Orc Blademaster - Mirror Image (and he has that skill) and he does NOTHING. Why ? :( He has mana and the trigger GETS to the point where he should cast the skill. The order is given, yet...