She's gonna be a support unit, the way I see it.
An ability that increases your creep in one shot is nice, plus additional larvae right off the bat can lead to earlier rushes... Plus a defensive swarm is useful as a first line of defense.
Eh, the greed of the music executives... The artists benefit, the consumers benefit, but the money doesn't go into their pockets, so it isn't all right.
But Triangle Hero is the best, I tell you.
The max range for an attacker to be considered melee is 128, I think.
However, you need to define the attack as normal or non-normal to have an effect on stuff like Trueshot Aura or Vampiric Aura.
In certain maps, particularly some RPGs, You can only carry one type of a certain item type (e.g. You can only carry one weapon at a time). How do you implement this?
Can I help with classes?
Spellblade - melee hero with decent all around stats, lacks a very high stat though.
Skills: First three can be autocast.
Fire Sword: Increases raw damage by a certain amount based on both Str and Int. 12 mana per hit.
Level 1 - 25% Str + 20% Int bonus.
Level 2...
Just a few quick questions:
1.How do I make a blink strike skill?
2.How do I make non-neutral creeps give gold upon death, with no triggers?
and
3. Using triggers, how do I make a skill deduct the user's HP?