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    players leave = game over

    Add a trigger that goes along these lines: Events Map init Conditions Actions If Player 1 is equal to Is Playing then add Player 1 to Player Group (Team1) [Repeat for every player, swapping Team1 for Team2 when necessary] Then add this to your trigger: Events Player -...
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    Invul structures

    I can think of two ways. First, add triggers that, when one of the towers dies, counts how many are left, and when none are left, it makes the heart vulnerable. Second, add a trigger that repeats every five seconds or something that has an If/Then/Else where: If: All Towers are dead...
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    Other Bridge (Assault/Defense Map)

    Here's a map screenshot.
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    Other Bridge (Assault/Defense Map)

    Bridge is an Assault/Defense Map. There are two teams of six, and even teams are very highly recommended. If need be, slots of team 2 can be occupied by computers. Each player is semi-isolated in a one-on-one match-up in vertical lines. In the space between each pair's bases, creeps allied...
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    -variable (xxxx) help

    In the Integer((Substring((Entered chat string), 7, 15))) part, what are the 7 and 15 for?
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    -variable (xxxx) help

    How do you make a trigger that when a player inputs -something (xxxx), you can do something with the (xxxx)? How do you get that integer out of the chat message? Like if a player types -gold (xxxx) it gives them xxxx amount of gold.
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    Help me Create RPG?

    It sounds interesting... If I can help, it will most likely be in the storyline genre, as while I have decent WE skills, I'm not nearly advanced enough to program something of this scale. Here's a thought though. What if it was Runescape based?
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    Item Stackable

    Its an integer comparison.
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    More music problems

    Music rpg init Music main init You have actions that turn the other init on, but you dont have any that turn the activated trigger off, i.e. when music main init is activated, it turns on music RPG init, but it doesnt turn music main init off, and vice versa. this will make it so...
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    Walking in a straight line

    maybe the unit's initial facing direction has something to do with it?
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    Cost Trigger

    Not even using JASS or something like that?
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    Cost Trigger

    How do you make a trigger that changes a units cost? I want to make a unit more expensive as it gets stronger.
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    Banshee Hero - Need Ideas!

    How about this? Mausoleum of Despair Spawns a small mausoleum at a target location, which periodically produces lesser banshees. These banshees will automatically temporarily possess any enemy unit within range. Duration of mausoleum and possession time increase with level. Level 1...
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    please help

    You probably could, but I can't find it in any of the GUI functions. It probably involves using custom script or JASS, neither of which I have any experience in. Sorry.
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    Heal Spell?

    Now the ability isn't showing up at all! All I did was copy the existing heal spell, removed the buff and healing stat, and tweaked the description...:banghead:
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    Can't find the error in my Triggers but there is one

    There is an Item-Type Comparison condition that would be better to use in this circumstance.
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    Heal Spell?

    Thanks all. My problem was I was looking in the ability editor for my solutions. I should have thought of triggers...
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    Blight Aura

    Blight Based Ability Events Time - Every 0.30 seconds of game time Conditions Actions Unit Group - Pick every unit in (Units in (Playable map area) matching ((((Matching unit) is A Hero) Equal to True) and ((Level of Blight's Boon [Learning Skill] for (Matching...
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    Heal Spell?

    I'm relatively green when it comes to custom maps, and I am working on my own little project map. How do you modify the heal spell so it heals a percentage instead of a fixed amount of hit points? There's a lot of really intricate spells and abilities on this site, so this is probably a piece...
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