Bridge is an Assault/Defense Map. There are two teams of six, and even teams are very highly recommended. If need be, slots of team 2 can be occupied by computers.
Each player is semi-isolated in a one-on-one match-up in vertical lines. In the space between each pair's bases, creeps allied to team 2 regularly spawn and run the length of the "bridge", disappearing just before the team 1 base. After a number of kills (100 times the number of players in Team 2), the creeps will upgrade.
Team 1
Objective:
Fight your way through the hordes of creeps and Team 2's supporting units and reach the opposite side's base. Get a single guy in the base, and all of Team 1 wins.
Units:
Classic layout - footman, rifleman, priest (heal), captain (endurance buff), and knight, as well as a number of towers. Units' strength is based on the owning player's kill number.
Team 2
Objective:
Destroy every member of Team 1. You must do this with your own units, as creeps will not enter Team 1's base. However, on the creeps' final level, they will stop disappearing, so the best strategy may be just to wait...
Units:
Yet to be Determined
Each player is semi-isolated in a one-on-one match-up in vertical lines. In the space between each pair's bases, creeps allied to team 2 regularly spawn and run the length of the "bridge", disappearing just before the team 1 base. After a number of kills (100 times the number of players in Team 2), the creeps will upgrade.
Team 1
Objective:
Fight your way through the hordes of creeps and Team 2's supporting units and reach the opposite side's base. Get a single guy in the base, and all of Team 1 wins.
Units:
Classic layout - footman, rifleman, priest (heal), captain (endurance buff), and knight, as well as a number of towers. Units' strength is based on the owning player's kill number.
Team 2
Objective:
Destroy every member of Team 1. You must do this with your own units, as creeps will not enter Team 1's base. However, on the creeps' final level, they will stop disappearing, so the best strategy may be just to wait...
Units:
Yet to be Determined