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  1. Skippy

    Need ability ideas

    Hi, I need to find some suitable ability for my hero. I already have 2 spells. dIjBSYDBHWg Sleeps target unit and everyone else is pushed away. rw5NVZTCiOE Grabs and toss unit. Abilities should work together, doesn't matter if they are active/passive/autocast/whatever. Easy way to...
  2. Skippy

    Not Orb Effect

    Hi, Is there any way to make autocast ability like Searing Arrows or Frost Arrows that won't be Orb Effect nor Buff Placer? Thanks.
  3. Skippy

    Increase armor by decimal number

    Hi, Is is possible to increase (or decrease) armor by decimal number (0.5 for example) with spell or with some orb effect (like corruption)? I tried Acid Bomb, but it requires integer ...
  4. Skippy

    Convert 1093751894 to A1TV

    Hi, So basically all IDs (unit ID, ability ID) are integers. But they look like: 'A000' or 'h001' How can I convert "normal" decimal integer to this type of integer?
  5. Skippy

    Unit formation

    Hi, Is there any way to get current state of Formation movement? I mean this button: I need event when player clicks on it or some function returning current state. Is is possible? Thanks.
  6. Skippy

    Ordered build

    Hi again, Is there any way how to detect when a unit has been ordered to build a building? Thanks.
  7. Skippy

    Store Struct in Hashtable?

    Well, title says it. Is it possible to store custom structure in hashtable?
  8. Skippy

    ID => Handle ?

    1) local timer i local integer id = GetHandleId(i) Now I have id of handle i. Is there any way to get a handle from ID, some inverse function? 2) local handle h local timer t Is there any way to convert h to t?
  9. Skippy

    How to get "real" damage source?

    Hi again, In my map I have spell that makes a dummy unit to cast chain lightning. Another spell returns damage back to its source (something like Blade mail in DotA). If I return damage to damage source, it will damage dummy unit instead of spell caster. How to fix it? Any ideas...
  10. Skippy

    GetLocalPlayer and units?

    Hi, Is there any way to hide / kill / remove unit only for one player (using GetLocalPlayer) ? I create a dummy unit with some explosion model and I want it to show only for specific player. I tried to just hide it like this: if (GetLocalPlayer() == GetOwningPlayer(GetTriggerUnit())) then...
  11. Skippy

    Blademaster - Spell ideas

    Hi, I need some spell ideas for my Blademaster hero. He is an agility / DPS / killer type of hero (no magician). Any ideas? Easy way to earn +rep :D EDIT: It is a hero for Hero Arena map.
  12. Skippy

    Lag when call UnitAddAbility

    Hello, I have one simple question: There is a lag in my map when I use call UnitAddAbility(GetTriggerUnit(), 'A002') in my spell trigger for a first time ('A002' is endurance aura). Why and is there any way to fix it? Thank you for answers.
  13. Skippy

    Hashtables - Few questions

    Hi, I am trying to learn how to use hashtables, but I am confused. Hashtable functions are not in the function list in NewGen so I can't find out what are their parameters and return types and so on. So, my questions: 1) How to use function SetHandle? 2) What does function H2Tx do? 3)...
  14. Skippy

    Lua Error?

    Hi, I just installed NewGen, opened WE and run empty map. But this error appeared: wehack.lua:437: attempt to index global 'rtc_enabled' (a nil value) I can't where is the problem. Anyone helps me?
  15. Skippy

    Buy Item Event if inventory is full

    Hi, I searched but haven't found the answer. If I buy the item, "Unit - A unit Sells an item (from shop)" event is executed. But how to detect that I tried to buy an item but failed, becaues I had full inventory? Is there any way how to do that? Thanks for answers.
  16. Skippy

    Chaos => ignoring animation names ?

    Hi, I have a strange problem. The model of my hero has attack animation for melee attack and for range attack. So when my melee hero picks up a bow, he becomes range. I use Chaos ability that changes him to a same unit, but with 600 range. All range attacks of that units have animation name...
  17. Skippy

    Triggering unit issue?

    Hi, i have another small question. Trigger Events Unit - A unit Begins casting an ability Conditions (Ability being cast) Equal to Some_Ability Actions do something with Triggering unit Wait 1.50 seconds do something with...
  18. Skippy

    Life Bonus Leveling

    Hi, I need an ability that adds bonus hit points, nothing else. But I can't use Item Life Bonus, because this ability is unlevelable. Anybody knows the solution? I don't want to add strength, just hit points. +rep to anybody who helps.
  19. Skippy

    Walk animation on the move

    Hi, if I use Animation - Play (Triggering unit)'s walk animation and then Unit - Move (Triggering unit) instantly to (Temp_Point), the animation is set to "stand". Why? Is there a way how to play unit's walk animation and move it by trigger?
  20. Skippy

    Autocast problem

    Hi, I try to make an ability that adds some damage to every attack if it is set to auto-casting. However, it doesn't work :banghead: I based it on Black Arrow ability and checked if damaged unit has some buff. But Black Arrow places buffs on damaged unit also if it isn't set to auto-cast...
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