Skippy
Active Member
- Reaction score
- 39
Hi,
Is there any way to hide / kill / remove unit only for one player (using GetLocalPlayer) ? I create a dummy unit with some explosion model and I want it to show only for specific player.
I tried to just hide it like this:
But this doesn't work, it causes desynchronization.
Thanks for answers.
Is there any way to hide / kill / remove unit only for one player (using GetLocalPlayer) ? I create a dummy unit with some explosion model and I want it to show only for specific player.
I tried to just hide it like this:
JASS:
if (GetLocalPlayer() == GetOwningPlayer(GetTriggerUnit())) then
call ShowUnit(GetTriggerUnit(), false)
endif
But this doesn't work, it causes desynchronization.
Thanks for answers.