Skippy
Active Member
- Reaction score
- 39
Hi,
I have a strange problem.
The model of my hero has attack animation for melee attack and for range attack.
So when my melee hero picks up a bow, he becomes range.
I use Chaos ability that changes him to a same unit, but with 600 range. All range attacks of that units have animation name "Lumber" (and I set Art - Required Animation Names to "Lumber").
But when I attack, the "chaosed" unit ignores it! It attack with its normal melee attack animation.
I tried to attack with a ranged unit normaly (I put a ranged unit to a map, not get it by chaos) and it worked.
So why the Chaos is making things like this? And how to fix it?
Thanks for any help.
I have a strange problem.
The model of my hero has attack animation for melee attack and for range attack.
So when my melee hero picks up a bow, he becomes range.
I use Chaos ability that changes him to a same unit, but with 600 range. All range attacks of that units have animation name "Lumber" (and I set Art - Required Animation Names to "Lumber").
But when I attack, the "chaosed" unit ignores it! It attack with its normal melee attack animation.
I tried to attack with a ranged unit normaly (I put a ranged unit to a map, not get it by chaos) and it worked.
So why the Chaos is making things like this? And how to fix it?
Thanks for any help.