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  1. addeownage

    How do I MUI this trigger?

    i found something just now. it seems the trigger doesnt work if a unit is killed by an ARTILLERY attack :S
  2. addeownage

    How do I MUI this trigger?

    The trigger basicly respawns a "picker" everytime someone dies. And it works, as long as 2 ppl dont die at once. But this happens ALOT. So i need to make this trigger multi-unit compatible, please help :/ Oh, and here's the trigger: JewDeath Events Unit - A unit Dies...
  3. addeownage

    What is wrong with this trigger?

    I did have just one trigger with a "wait" in the actions first. but when 2 units died at once, only one of their pickers respawn. thats why i remade the trigger :O, and someone told me to write something like this :/. this was my first trigger: NaziDeath Events Unit - A unit...
  4. addeownage

    What is wrong with this trigger?

    Im trying to make a trigger that respawns a "picker" 20 seconds after death along with some texts n stuff. What doesnt work is simply that the picker does not respawns. it seems that only the first trigger works, cuz the sound plays and the first text shows. This is how the trigger now...
  5. addeownage

    bug in trigger, cannot see whats wrong

    oh! thanks. okay so now the trigger is basicly done, but it still doesnt work. this is how it now looks: JewDeath Events Unit - A unit Dies Conditions Or - Any (Conditions) are true Conditions (Unit-type of (Dying unit)) Equal to...
  6. addeownage

    bug in trigger, cannot see whats wrong

    well thats the thing, that cant be done :O
  7. addeownage

    bug in trigger, cannot see whats wrong

    yeah ive got the action-part on the first trigger: JewDeath Events Unit - A unit Dies Conditions Or - Any (Conditions) are true Conditions (Unit-type of (Dying unit)) Equal to |c00700708Panic Jew|r (Unit-type of (Dying...
  8. addeownage

    bug in trigger, cannot see whats wrong

    oh. but now ive encountered another problem. when using timer expire event on the array timer var (JewTimer) i dont know what to put in the inde :/ Events Time - JewTimer[index] expires
  9. addeownage

    bug in trigger, cannot see whats wrong

    Create a one-shot 20 second expiration timer JewDeath[Player number of (triggering Unit)] where is this? i can only find Unit - Add a x.xx second Generic expiration timer to (Triggering unit) and how do i do that call location udg stuff? soz for being a newb but i would appreciate...
  10. addeownage

    bug in trigger, cannot see whats wrong

    JewDeath Events Unit - A unit Dies Conditions Or - Any (Conditions) are true Conditions (Unit-type of (Dying unit)) Equal to |c00700708Panic Jew|r (Unit-type of (Dying unit)) Equal to |c00700708Sneaky Jew|r...
  11. addeownage

    Disconnect bug, leaks?

    On my new map if you play more than 2 players, people get a disconnect sometimes after a while. Ive checked my triggers and i havent got any known "leak" triggers such as "Every x second of the game". The trigger ive got that i suspect can leak is "a unit is attacked". But the condition is...
  12. addeownage

    Why isnt my Sound working?!

    ty, it was that i had to convert it to .mp3. Many thanks!
  13. addeownage

    Why isnt my Sound working?!

    oh. yes but i tried that be4 posting the problem. isnt working either -.-
  14. addeownage

    Why isnt my Sound working?!

    Saw: thats what i did from the beginning, look at the images i posted. Please guys still need it to work :O
  15. addeownage

    Why isnt my Sound working?!

    i now used Sound - Play f_rst_blod <gen> at 100.00% volume, attached to (Dying unit) and changed the sound to 3D sound, checking the 3D sound box. Still not owrking though :(:(
  16. addeownage

    Why isnt my Sound working?!

    I am making a hero arena kind of map. And i want to put in some homemade sounds for eg. first blood etc. But i dont get the sound to work ingame! Here is how the trigger looks: And here is how the sound looks in the sound editor: Ive also tried some "channel" triggers and ive tried...
  17. addeownage

    Multi-Shot ability?

    okay that was actually the problem, thanks! now i have another problem though. the targets are alot more then 2-3 even though i set "maximum targets" to "2". It attacks ALL nearby enemies :O i mean.. WTF
  18. addeownage

    Multi-Shot ability?

    dameon is completely right, i should totally work... ill try to change from (line), but i dont think it will change anything
  19. addeownage

    Slight issue regarding anti-stuck trigger

    im glad i could help :thup:
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