The trigger basicly respawns a "picker" everytime someone dies. And it works, as long as 2 ppl dont die at once. But this happens ALOT. So i need to make this trigger multi-unit compatible, please help :/
Oh, and here's the trigger:
JewDeath
Events
Unit - A unit Dies...
I did have just one trigger with a "wait" in the actions first. but when 2 units died at once, only one of their pickers respawn. thats why i remade the trigger :O, and someone told me to write something like this :/.
this was my first trigger:
NaziDeath
Events
Unit - A unit...
Im trying to make a trigger that respawns a "picker" 20 seconds after death along with some texts n stuff.
What doesnt work is simply that the picker does not respawns. it seems that only the first trigger works, cuz the sound plays and the first text shows.
This is how the trigger now...
oh! thanks. okay so now the trigger is basicly done, but it still doesnt work. this is how it now looks:
JewDeath
Events
Unit - A unit Dies
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Dying unit)) Equal to...
yeah ive got the action-part on the first trigger:
JewDeath
Events
Unit - A unit Dies
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Dying unit)) Equal to |c00700708Panic Jew|r
(Unit-type of (Dying...
oh. but now ive encountered another problem. when using timer expire event on the array timer var (JewTimer) i dont know what to put in the inde :/
Events
Time - JewTimer[index] expires
Create a one-shot 20 second expiration timer JewDeath[Player number of (triggering Unit)]
where is this? i can only find
Unit - Add a x.xx second Generic expiration timer to (Triggering unit)
and how do i do that call location udg stuff? soz for being a newb but i would appreciate...
JewDeath
Events
Unit - A unit Dies
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Dying unit)) Equal to |c00700708Panic Jew|r
(Unit-type of (Dying unit)) Equal to |c00700708Sneaky Jew|r...
On my new map if you play more than 2 players, people get a disconnect sometimes after a while. Ive checked my triggers and i havent got any known "leak" triggers such as "Every x second of the game".
The trigger ive got that i suspect can leak is "a unit is attacked". But the condition is...
i now used
Sound - Play f_rst_blod <gen> at 100.00% volume, attached to (Dying unit)
and changed the sound to 3D sound, checking the 3D sound box. Still not owrking though :(:(
I am making a hero arena kind of map. And i want to put in some homemade sounds for eg. first blood etc. But i dont get the sound to work ingame!
Here is how the trigger looks:
And here is how the sound looks in the sound editor:
Ive also tried some "channel" triggers and ive tried...
okay that was actually the problem, thanks!
now i have another problem though. the targets are alot more then 2-3 even though i set "maximum targets" to "2". It attacks ALL nearby enemies :O
i mean.. WTF