addeownage
New Member
- Reaction score
- 3
On my new map if you play more than 2 players, people get a disconnect sometimes after a while. Ive checked my triggers and i havent got any known "leak" triggers such as "Every x second of the game".
The trigger ive got that i suspect can leak is "a unit is attacked". But the condition is "attacking unit = ghost" so it shouldnt be triggered THAT often.
Does anyone have any tips on what else could be wrong besides the triggers? This dc bug rly makes the td almost "unplayabe" for more than 2 ppl.
ty..
EDIT:
Haunt
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to |c004a3250Ghost|r
Actions
Unit - Order (Attacking unit) to Human Dragonhawk Rider - Aerial Shackles (Attacked unit)
does this leak for example?
if anyone would want to help me more i could send my triggerlist over msn or smthn, please.
(Its a Tower Defence)
The trigger ive got that i suspect can leak is "a unit is attacked". But the condition is "attacking unit = ghost" so it shouldnt be triggered THAT often.
Does anyone have any tips on what else could be wrong besides the triggers? This dc bug rly makes the td almost "unplayabe" for more than 2 ppl.
ty..
EDIT:
Haunt
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to |c004a3250Ghost|r
Actions
Unit - Order (Attacking unit) to Human Dragonhawk Rider - Aerial Shackles (Attacked unit)
does this leak for example?
if anyone would want to help me more i could send my triggerlist over msn or smthn, please.
(Its a Tower Defence)