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  1. Angel_Island

    Destroy a group in a hashtable

    local group g = LoadGroupHandle(HT, ID, 1) DestroyGroup(g) If I destroy group g, does it affect the group stored in the hashtable in anyway or can I just reassign it to another variable?
  2. Angel_Island

    Fade cause sever split?

    Does this trigger cause a server split? Flash Events Unit - A unit Uses an item Conditions (Item-type of (Item being manipulated)) Equal to Flash Actions Custom script: if GetLocalPlayer() == GetOwningPlayer(GetTriggerUnit()) then Cinematic...
  3. Angel_Island

    Angry German Kid Reversed

    Angry German Kid reversed with subtitles of what he is saying. Very funny (atleast for me).
  4. Angel_Island

    One Target Stun

    Is there an ability that is like storm bolt form WC3? What it does is stunning one single target.
  5. Angel_Island

    Queueing orders via triggers

    Is there a way to queue orders with triggers?
  6. Angel_Island

    Import Unit Data

    Is there a way to import unit data without replacing all current unit data?
  7. Angel_Island

    System Impale System

    Impale System (IMPS) By Angel_Island Code: This is my first time coding in vJass. It was little hard to understand at first, but later it became easy and I made this Impale System and I want to know what you think about my first vJass code. Updates:
  8. Angel_Island

    Removing all effects attached

    Is there a way to remove all effects attached to a unit?
  9. Angel_Island

    System Impale System

    While playing with impale, I got really annoyed by not being able to impale enemies again when they are stuned or in the air. So I made this system. Code: Screenshot: It is like DotA's impale system. You can impale enemies again when they are stuned or in the air. I have included an...
  10. Angel_Island

    Convert code to 1.24b

    How do i make these functions 1.24b compatible? function I2T takes integer i returns timer return i return null endfunction function I2Img takes integer i returns image return i return null endfunction function I2U takes integer i returns unit return i...
  11. Angel_Island

    Impossible Quiz

    http://www.jesper.nu/onlinespel/tankespel/3029-Impossible_quiz/ Answer some questions. It's that easy.
  12. Angel_Island

    Angry German Kid

    Try watching it. A german kid who goes crazy over some videos.
  13. Angel_Island

    Spellpack Windrunner's Spells

    Windrunner's Spells Shackleshot Powershot Windrunner Focus Fire Coded By Angel_Island Shackleshot GUI/JASS: GUI MUI/MPI: MUI Leakless: Yes Lagless: Yes Spell Info: Alleria fires an enchanted arrow using wind magic that binds the target to an enemy unit or tree behind it. Level 1 - 1.5...
  14. Angel_Island

    Change Cast Point

    Is there a way to change Cast Point of a unit with triggers?
  15. Angel_Island

    Check Trees

    How do you check if there are any trees near a unit.
  16. Angel_Island

    Position of Matching unit leak

    Set GhostShipPickedUnit = (Units within 500.00 of GhostShipPosition matching ((Distance between GhostShipPosition and (Position of (Matching unit))) Greater than or equal to 300.00)) How do I make (Position of (Matching unit)) not leaking? You can't set it to a variable.
  17. Angel_Island

    Spellpack Admiral's Spells

    Admiral's Spells Torrent Tidebringer X Marks The Spot Ghost Ship Made By Angel_Island Torrent GUI/JASS: GUI MUI/MPI: MUI Leakless: Yes Lagless: Yes Spell Info: Using his unparalleled knowledge of the sea, Daelin is able to summon a blast of water at a targeted area. After 2 seconds a...
  18. Angel_Island

    Help with Textsplat

    How do i move or destory a textsplat in GUI?
  19. Angel_Island

    Condition leak

    Will it leak if I make a condition like this? Tidebringer Attack Events Conditions (Distance between (Position of (Triggering unit)) and (Position of (Target unit of ability being cast))) Greater than or equal to 500.00 Actions <Actions>
  20. Angel_Island

    Add Action

    Is there anyway to add actions via triggers?
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