Search results

  1. S

    TD Straetum Defense

    Server splits have been fixed, map is completely playable online (i've also cut down the costs of towers by half and units by 1/4th, to help with being overrun early.) Check the first post for the link to the map, have fun.
  2. S

    Bounty isn't working

    try using an elapsed time event, if that dosen't work you might want to try it with just specifying a different bounty line for each colour, rather then a pick all players event.
  3. S

    TD Help, Summoning Waves With A skill/sound

    it's self controlled waves from my understanding, you use an ability to trigger each additional wave.
  4. S

    TD Help, Summoning Waves With A skill/sound

    eh, personal preference for me I think. I think that individual triggers are easier to sort through, for example. In my map I have 30 waves, each wave has 4 seperate triggers (120 triggers total) and in each of those 4 triggers is between 6 and 18 (usually 12) different unit - create...
  5. S

    TD Help, Summoning Waves With A skill/sound

    This attachment might help you, I've written the first 3 waves, using what I had written down previously for you to use to get an idea of what it can look like. If you're still encountering problems, I'd be more then willing to keep trying to help, I don't use MSN, but if you have google chat...
  6. S

    TD Help, Summoning Waves With A skill/sound

    inside of conditions look for And (Multiple Conditions) that'll give you the And - All (Conditions) are true LevelCounter equal to 1 is a Set Variable Condition, you'll need to manually create a variable as well as set it off the beginning, the variable you want to make is an Integer...
  7. S

    Need of help with spawn triggering

    Careful about double posting, it's not allowed in these forums unless it's a day apart. You can specify the number of units you want to spawn in a trigger, as well as how many different spawns you want: example: Wave 3 First Group Events Player - Player 12 (Brown)'s...
  8. S

    How do I create poll?

    When you create a new thread, underneath the textbox where you type your topic, there is a portion called 'Additional Options' Inside there is the option to create a poll. *note* polls can only be created in a new topic, you can't make a poll inside of a thread with a reply, regardless on...
  9. S

    Remove Rally Point icon?

    Try this event trigger instead, as once the building is built, you're not constructing it anymore, you're upgrading it: Events Unit - A unit Finishes an upgrade
  10. S

    Need of help with spawn triggering

    The easiest way to control waves based off of triggers is to use a countdown timer. Create a timer that is, say 1 minute long. When it expires you spawn a new wave of zombies. Controlling what is in them and their upgrades can all be done through triggers (whether you want upgrades to = new...
  11. S

    TD Help, Summoning Waves With A skill/sound

    You'll need to create seperate triggers for each of your waves, having them all in one dosen't work properly. For the first wave you can start at map init, then create your first wave. You'll also want to create an integer to keep track of the level your currently on, which will increase by 1...
  12. S

    Issues with creep respawning trigger

    Using a specific unit event dosen't work as well as you might hope, i'd suggest doing this instead: DragonPetDrop Events A Unit - Dies Conditions Unit-Type of dying unit equal to Bronze Dragon Actions Set...
  13. S

    Move faint attack ability.

    You'd have to trigger the ability, make a dud ability that dosen't do anything, but targets the way you want (i.e. aoe, point targetted, etc.) When the unit uses the spell, your trigger takes over, which can have the unit play its death animation, wait then have a dummy unit created to...
  14. S

    Initial Server Split Musing

    Server Splits within 30 seconds of gameplay, Please help I'm having some trouble with a map I am trying to create, was wondering if anyone could offer some advice. Basically at the start of the game I encounter a server split, where every player shifts to a solo game image. I've done...
  15. S

    Can't remove the rally-point action from the building

    Wait, i'm confused? Why do you need to detect if the ability is being cast? I'd just disable it at the start of the game / when the building that has a rally point is created
  16. S

    Can't remove the rally-point action from the building

    I'm assuming your trying to remove the Rally icon from the buildings, so you can have 12 open spots to put units / upgrades correct? If so use this: Unit - Remove Rally from <Your Unit / Variable Here> That'll get rid of it
  17. S

    Setting level skip to 0

    you might need to have 'allow negative real values in the object editor' checked, you can find this option in file->prefrences otherwise it should work, just tried it on a new map and it seems to be working on my end.
  18. S

    Question about cooldowns

    Do you use items in your map? if not, you could make the spells be items that stay in your backpack, from there just set their cooldown values to all be the same, when you use one all of them start a global cooldown.
  19. S

    Referee Units for TD's

    just create a unit with the same pathing rules as your normal creatures, give them 999999 dmg, or however much damage you want them to have and tell them to run down the course. When the referee unit gets stuck, they'll attack killing a blocking tower immediatley. Once that happens this trigger...
Top