PrisonLove
Hard Realist
- Reaction score
- 78
In my map, heroes don't gain points to their stats automatically by gaining levels, instead they must learn three separate hero attribute abilities to add points to their stats (allowing for more customization). If a hero gains a level I have a trigger that gives him more skill points to spend so that he can add more than just 1 stat each level. However, I need the attribute bonus abilities to be able to level several time when the heroes go up by one level, but the lowest level skip i can get in gameplay constants is 1, which is problematic.
So, how can I make so that a hero can level up an ability multiple times each time he levels.
For those of you who are having trouble understanding:
I hope I'm clear.
So, how can I make so that a hero can level up an ability multiple times each time he levels.
For those of you who are having trouble understanding:
Code:
-Hero goes from level 1 to level 2
- trigger gives him 2 extra skill points so he has 3 points to spend
-The hero needs to be able to level attribute bonus from level 1 to level 3, even though the hero is at level 2
I hope I'm clear.