Hey i cant seem to disable my triggers from the beginning of the match until they are enabled, how would i go about having them off ill show you the triggers i already have.
Im only going to show one of the triggers that are supposed to be off until activated.
Final resitance spawn...
Hey i have two triggers im about to post. i want the first trigger to when activated activate the 2nd. What am i missing.
Stage 1
Events
Unit - A unit enters End Stage 1 <gen>
Conditions
(Triggering unit) Equal to The Exiled 0054 <gen>
Actions
Set...
My Triggers that basically mess with each other are
Stage 1
Events
Unit - A unit enters End Stage 1 <gen>
Conditions
(Triggering unit) Equal to The Exiled 0054 <gen>
Actions
Set TempPoint = (Random point in End Stage 1 <gen>)
Destructible - Open...
ok i have a simple question...
If i have the tempPoint1 set as the region Attack point in trigger 1
Then would it interfer to have temppoint1 in another trigger be stage end?
Hey is it possible make it so that when killing a unit is killed you acquire a new spell? And how would i go about doing it, it seems simple, but before i go off doing all of this i rather no if its doable.