JHouse3532
New Member
- Reaction score
- 1
Hey i have two triggers im about to post. i want the first trigger to when activated activate the 2nd. What am i missing.
and the one that is to be activated is...
Trigger:
- Stage 1
- Events
- Unit - A unit enters End Stage 1 <gen>
- Conditions
- (Triggering unit) Equal to The Exiled 0054 <gen>
- Actions
- Set TempPoint = (Random point in End Stage 1 <gen>)
- Destructible - Open Demonic Gate (Horizontal) 0000 <gen>
- Trigger - Turn off Base Spawn S <gen>
- Trigger - Turn off Base Spawn S2 <gen>
- Trigger - Turn off Base Spawn T <gen>
- Trigger - Turn off Base Spawn T2 <gen>
- Custom script: call RemoveLocation(udg_TempPoint)
- Events
and the one that is to be activated is...
Trigger:
- Enemy attack spawn
- Events
- Time - Every 15.00 seconds of game time
- Conditions
- Actions
- Set TempPoint3 = (Random point in Final attack point <gen>)
- Set TempPoint4 = (Center of Attack point 01 <gen>)
- For each (Integer A) from 1 to 1, do (Actions)
- Loop - Actions
- Unit - Create 30 Rebel Gunner for Player 2 (Blue) at TempPoint4 facing Default building facing degrees
- Unit - Order (Last created unit) to Attack-Move To TempPoint3
- Loop - Actions
- Custom script: call RemoveLocation(udg_TempPoint3)
- Custom script: call RemoveLocation(udg_TempPoint4)
- Events