does the action unitgroup - pick units of type
1) pick dead units or dead heroes?
2) pick units that you have hiden by the unit - hide/unhide unit action?
Hello i need some help to make a trigger for spawn points via triggers. and store them in point varriables
My problem:
I got a moving spawn point(a unit with a model fo a flag) that moves every 30 seconds.
I got 2 teams, with a random amount of units between 1-6 untis. (based on how many...
some games as some visual novels and wc3(single player) pasues when you tab down.
is there anyway you can make a program "think" that you always have it as your active window?
well i haven't been able to log into msn messanger for like 3-4 month since the latest uppdate...
Anyone have/had the same problem?
Anyone have the solution to this? since the msn help forums are being emo and wont even reply to my threads...
if its possible, lets say you have 2 diffrent function,
function Use takes nothing returns nothing
call ModifyHeroSkillPoints( GetTransportUnitBJ(), bj_MODIFYMETHOD_ADD, 500 )
endfunction
function death takes nothing returns nothing
call ModifyHeroSkillPoints(...
lets say i have... a integer with 7 arrays called:
int[0, int[1]...int[6]
how do i "pick" a random int[x] of these, without being able to pick the same int twice?
as topic, whats the difference between a library and scope?
can a library be called a "class" in c#/c++?
if not, what "function" can you draw a synonym too "class" for?
Heya, me and my brother are working on a tbs-map for wc3, inspired of FF-Tactics to ps1 i belive, however we barley jsut started, that we got is a worknig turn system (with some modifications).
However that we are looking for is what you/uss/we/whoever would like to see in this kind of...
if i have x units stored in a unit varible with array
and if 1 of these units die, i want to remove the dead unit from my unit array and set all units above the unit that died one step lower.
for example:
i got 5 units stored in unit array called U[1], U[2] ... U[5].
if U[3] dies, U[4]...
how do you detect if a unit is "following" another unit? in other words, if he is patrol after a unit with right mouse click? tried if current order = smart, did not work
if current order = patrol, did not work
so how do i detect the smart right mouse click order if you click on an allied...
Heya, i would like to request a jass code that stopes units in unit group A
to move if his mana becomes 0, and when he is moving he lose x mana.
since i disslike timers in gui, and have yet to master jass timers, could someone make this trigger for me?
how are you using unit groups in JASS compare to how you use them in GUI?
is it owrking kind of the same?
else how does it work?
for an example, would this be correct usage of unit groups in jass? (yeah i'm new on this, dont expect to much of me)
function Group_action_test takes...
i looking for a way to make a victory trigger for my map, i want it as following:
there is 2-3 teams.
when there is only people in team x left in the region they are fighting in (only exist one region they can fight in)
they should be victorius.
I would be thanksful if someone could do...
BattleSetupRound Region 1
Events
Map initialization
Conditions
Actions
Unit Group - Pick every unit in (Units in BattleFieldRegion[1]) and do (Actions)
Loop - Actions
Unit - Pause (Picked unit)
Unit Group - Add...
if someone played gem td, that fire tower with Immolation got a ability that show up a circle on how long range the Immolation has, looking for a model simulary too that one, if it is a model they are using.
any idea someone?
else i'm looking for some way to show up the range of a unit...
if someone have played final fantasy tactics (to gameboy or any other console) or heroes of might and magic, you know what i'm after.
i'm looking for an easy way to make a TBS movement system for my map, but the first thing that came to my mind was to plase regions on each moveable plase and...