looking for Area of effect circle models.

Sartan

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if someone played gem td, that fire tower with Immolation got a ability that show up a circle on how long range the Immolation has, looking for a model simulary too that one, if it is a model they are using.

any idea someone?

else i'm looking for some way to show up the range of a unit has.
like if an arrow tower have 600 range on his attack, it will show up a circle around it with a diameter of 600 around the tower.
 

Silver

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You could use the selection size circle, but you'll have to test to find out what scale matches what range. That will probably take some time to get...
 

Sartan

New Member
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thats exactly what i dont want to do -.-.
1. takes alot of time.
2. not 100% sur that it will be exact.

is there any other way to make it show up 300/400/500 etc etc range around a unit?
 

Kahem

New Member
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find out how much range a grid square is? then make a dummy aura unit and try match its size with the grid, ingame give it locust and set it at the position of the tower?
 

Tru_Power22

You can change this now in User CP.
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Trigger:
  • Range indicator
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to (==) You Range Checker Ability
      • (Unit-type of (Triggering unit)) Equal to (==) Your unit you want the range checked (You need one trigger for every unit setting the range of the unit each time
    • Actions
      • Do Multiple ActionsFor each (Integer A) from 1 to 10, do (Actions)
        • Loop - Actions
          • Set temppooint = (Position of (Triggering unit))
          • Unit - Create 1 Dummy unit for (Owner of (Triggering unit)) at (temppooint offset by unit range towards (36.00 x (Real((Integer A)))) degrees) facing Default building facing (270.0) degrees
          • Unit - Add a 10.00 second Summoned Unit expiration timer to (Last created unit)
      • Custom script: call RemoveLocation(udg_temppooint)


Your going to want a dummy unit with locust that is some sort of indicator.
 

Sartan

New Member
Reaction score
23
Trigger:
  • Range indicator
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to (==) You Range Checker Ability
      • (Unit-type of (Triggering unit)) Equal to (==) Your unit you want the range checked (You need one trigger for every unit setting the range of the unit each time
    • Actions
      • Do Multiple ActionsFor each (Integer A) from 1 to 10, do (Actions)
        • Loop - Actions
          • Set temppooint = (Position of (Triggering unit))
          • Unit - Create 1 Dummy unit for (Owner of (Triggering unit)) at (temppooint offset by unit range towards (36.00 x (Real((Integer A)))) degrees) facing Default building facing (270.0) degrees
          • Unit - Add a 10.00 second Summoned Unit expiration timer to (Last created unit)
      • Custom script: call RemoveLocation(udg_temppooint)


Your going to want a dummy unit with locust that is some sort of indicator.

what i/my brother figured out too, thx
 
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