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    Some help needed with transitions between maps

    I'm making a huge rpg campaign which consists of dozens linked maps (like tft orc campaign, but there's no center map). My transition triggers are almost complete, but when i test the map, the following problems occur: 1. Transitions work correctly, if I haven't visited the map before. But if...
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    Some help needed with my campaign

    Thanks for your reply! 1. Level skip doesn't change the amount of skill points gained. 2. Actually, i've read multiple tutorials, and i have no diifficulties storing anything else in game cache. However, there seems to be no action for storing quests. I guess I'll have to change quests...
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    Some help needed with my campaign

    I'm making a campaign and here are some things that have caused me problems: 1. How can I Limit heroes' skill points to 1 per 3 levels (max hero level in my campaign is 100) 2. The campaign will consist of many linked maps (like in tft orc campaign), how can I store quest progress into a...
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    Help needed with advanced spells

    Is there any other way to detect damage type (magic/physical) than J4L's damage? I'd like to make an ability that adds a percentage to all hero's magical attacks. edit: and a little off-topic... how can I limit skill points to one per 2 levels? I thought it would be in gameplay constants, but i...
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    Help needed with advanced spells

    Thank you for your replies.
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    Help needed with advanced spells

    There are some things I'd like to know about some spells. 1. Triggered critical strike and evasion: How can i check damage dealt when there's event "unit takes damage" only for specific unit. 2. Autocast trigger spells: In some maps there are spells that add a certain percentage of hero's...
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    Removing buff after wait

    How can i do that without leak? And on topic: Thank you, I added wait and now it works.
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    Removing buff after wait

    I have made a spell that is supposed to make target unit asleep for a random time depending on the spell level. Here's my trigger:Sleep Events Unit - A unit Starts the effect of an ability Conditions Actions Custom script: local unit t = GetSpellTargetUnit()...
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    Order unit to use illusion?

    I made an ability based on item illusion and i ran into this simple problem: how can i make unit to use this ability through triggers?
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    A small trigger problem

    That's not a big problem since I can make anti-spam trigger. For example it can kill a pokemon if it's ordered to stop too many times quickly. But the real problem is why the wrong pokemon deals extra damage.
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    A small trigger problem

    I did that. Here's the trigger:Check Type Events Time - Every 1.00 seconds of game time Conditions Actions Unit Group - Remove all units from Bug Unit Group - Remove all units from Dark Unit Group - Remove all units from Dragon Unit...
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    A small trigger problem

    Thanks for the quick reply. So you mean "unit is attacked" and "unit is issued an order: attack unit" are the same thing? I know there are no normal attacks in original pokemon games. But because in my map pokemon can attack, spells don't have as big role as they do in original games. And...
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    A small trigger problem

    I'm making damage bonus trigger for my pokemon map. Here's the trigger:Attack Bonus Events Unit - A unit Is attacked Conditions Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions...
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    Hero revival item

    I tried that but it decays anyway.
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    Hero revival item

    I don't know if that would work since player can have many heroes... And by the way, if it makes things any easier, it's a single player map.
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    Hero revival item

    I want to make an item that revives any hero it's used on. Here's my problem: How to target a dead hero?
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    Problem with catch pokemon trigger

    It doesn't matter if it leaks a little since it's a single player map. And when I tested it I had 4 pokemon in party and 0 in box. I also tried it without wait function and first 2 pokemon it worked, but pokemon that I captured later didn't change owner and were moved to party. Edit: I also...
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    Problem with catch pokemon trigger

    I have made a trigger for catching pokemon in my map. Here's the trigger:Catch Events Unit - A unit Starts the effect of an ability Conditions Or - Any (Conditions) are true Conditions (Number of units in (Units in Party <gen>)) Less than...
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    A problem with evolution

    I'm making a pokemon map. Pokemon can evolve and become stronger by reaching a certain level or by usin items. My problem is that my item evolution triggers don't work. This trigger works perfectly:Cyndaquil Events Unit - A unit Gains a level Conditions (Hero level of...
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    Bonus damage using triggers

    Thanks, I'll try that.
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