A small trigger problem

Erkki2

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I'm making damage bonus trigger for my pokemon map. Here's the trigger:
Code:
Attack Bonus
    Events
        Unit - A unit Is attacked
    Conditions
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                ((Attacking unit) is in Bug) Equal to True
            Then - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        Or - Any (Conditions) are true
                            Conditions
                                ((Attacked unit) is in Fire) Equal to True
                                ((Attacked unit) is in Flying) Equal to True
                                ((Attacked unit) is in Fighting) Equal to True
                                ((Attacked unit) is in Ghost) Equal to True
                                ((Attacked unit) is in Steel) Equal to True
                    Then - Actions
                        Unit - Cause (Attacking unit) to damage (Attacked unit), dealing (-2.00 x (Real((Hero level of (Attacking unit))))) damage of attack type Normal and damage type Normal
                    Else - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        Or - Any (Conditions) are true
                            Conditions
                                ((Attacked unit) is in Dark) Equal to True
                                ((Attacked unit) is in Grass) Equal to True
                                ((Attacked unit) is in Psychic) Equal to True
                    Then - Actions
                        Unit - Cause (Attacking unit) to damage (Attacked unit), dealing (2.00 x (Real((Hero level of (Attacking unit))))) damage of attack type Normal and damage type Normal
                    Else - Actions
            Else - Actions
I have added all bug pokemon to group "bug " and all grass pokemon to group "grass" etc... So, what this trigger should do is to deal damage to dark, grass and psychic pokemon if attacking unit is a bug pokemon. I tried the trigger with bug and grass pokemon, and grass dealt extra damage to bug, although bug should deal extra damage to grass. What's wrong with the trigger?
 

Exide

I am amazingly focused right now!
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I would advise against using this trigger. It has the event 'A unit is attacked', which means a player can order a unit to attack another unit - then stop - then attack - then stop - repeat. And the trigger will still fire. (So, basically, a player can kill another unit from the other side of the map.)

Normal attacks shouldn't give a boost, imo. You should trigger the bonus damage via the units' spells. Such as if a unit casts fireball on a grass-unit, it should take bonus damage.

If you really want normal attacks to deal extra damage, I suggest you use attack- and armor -types. Such as Piercing, Normal, Hero, Chaos, etc.
 

millzy

Ultra Cool Member
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I would advise against using this trigger. It has the event 'A unit is attacked', which means a player can order a unit to attack another unit - then stop - then attack - then stop - repeat. And the trigger will still fire. (So, basically, a player can kill another unit from the other side of the map.)

what could he use other than that

that would be goot idea to change around with the atk/armour types ... e.g siege hits fortified better
 

Erkki2

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Thanks for the quick reply.
It has the event 'A unit is attacked', which means a player can order a unit to attack another unit
So you mean "unit is attacked" and "unit is issued an order: attack unit" are the same thing?
Normal attacks shouldn't give a boost, imo.
I know there are no normal attacks in original pokemon games. But because in my map pokemon can attack, spells don't have as big role as they do in original games. And there are some passive abilities in my map too. Some pokemon may have only one active ability, and to make type bonuses apply to them, it's required to have a damage bonus on normal attacks too. Of course, the bonus on spells will be greater.
I suggest you use attack- and armor -types. Such as Piercing, Normal, Hero, Chaos, etc.
I would certainly do that, but there aren't 17 attack types in wc3.
 

Breuger

New Member
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If you -really- wanted to capture the "spirit" of pokemon (from the gameboy series), you could just have your units not have attacks and use spells exclusively?
Oh, well, you want to use it then...
Umm, I'm not sure if this is possible, but could a trigger be made to read what hero type is damaging what other hero type?
 

AceHart

Your Friendly Neighborhood Admin
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> basically, a player can kill another unit from the other side of the map

Not really, as you still need to be within attacking range.
But, yes, simply spamming "stop" will kill pretty much any target, real fast... :p
 

Erkki2

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Umm, I'm not sure if this is possible, but could a trigger be made to read what hero type is damaging what other hero type?
I did that. Here's the trigger:
Code:
Check Type
    Events
        Time - Every 1.00 seconds of game time
    Conditions
    Actions
        Unit Group - Remove all units from Bug
        Unit Group - Remove all units from Dark
        Unit Group - Remove all units from Dragon
        Unit Group - Remove all units from Electric
        Unit Group - Remove all units from Fighting
        Unit Group - Remove all units from Fire
        Unit Group - Remove all units from Flying
        Unit Group - Remove all units from Ghost
        Unit Group - Remove all units from Grass
        Unit Group - Remove all units from Ground
        Unit Group - Remove all units from Ice
        Unit Group - Remove all units from Normal
        Unit Group - Remove all units from Poison
        Unit Group - Remove all units from Psychic
        Unit Group - Remove all units from Rock
        Unit Group - Remove all units from Steel
        Unit Group - Remove all units from Water
        Unit Group - Pick every unit in (Units in Arena <gen>) and do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        Or - Any (Conditions) are true
                            Conditions
                                (Unit-type of (Picked unit)) Equal to Ariados
                                (Unit-type of (Picked unit)) Equal to Beedrill
                                (Unit-type of (Picked unit)) Equal to Butterfree
                                (Unit-type of (Picked unit)) Equal to Caterpie
                                (Unit-type of (Picked unit)) Equal to Kakuna
                                (Unit-type of (Picked unit)) Equal to Metapod
                                (Unit-type of (Picked unit)) Equal to Scizor
                                (Unit-type of (Picked unit)) Equal to Scyther
                                (Unit-type of (Picked unit)) Equal to Spinarak
                                (Unit-type of (Picked unit)) Equal to Weedle
                    Then - Actions
                    Else - Actions
                        Unit Group - Add (Picked unit) to Bug
        Unit Group - Pick every unit in (Units in Arena <gen>) and do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        Or - Any (Conditions) are true
                            Conditions
                                (Unit-type of (Picked unit)) Equal to Houndoom
                                (Unit-type of (Picked unit)) Equal to Houndour
                                (Unit-type of (Picked unit)) Equal to Sneasel
                                (Unit-type of (Picked unit)) Equal to Umbreon
                                (Unit-type of (Picked unit)) Equal to Tyranitar
                    Then - Actions
                    Else - Actions
                        Unit Group - Add (Picked unit) to Dark
        Unit Group - Pick every unit in (Units in Arena <gen>) and do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        Or - Any (Conditions) are true
                            Conditions
                                (Unit-type of (Picked unit)) Equal to Dragonair
                                (Unit-type of (Picked unit)) Equal to Dragonite
                                (Unit-type of (Picked unit)) Equal to Dratini
                                (Unit-type of (Picked unit)) Equal to Kingdra
                    Then - Actions
                    Else - Actions
                        Unit Group - Add (Picked unit) to Dragon
        Unit Group - Pick every unit in (Units in Arena <gen>) and do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        Or - Any (Conditions) are true
                            Conditions
                                (Unit-type of (Picked unit)) Equal to Ampharos
                                (Unit-type of (Picked unit)) Equal to Chinchou
                                (Unit-type of (Picked unit)) Equal to Jolteon
                                (Unit-type of (Picked unit)) Equal to Lanturn
                                (Unit-type of (Picked unit)) Equal to Magnemite
                                (Unit-type of (Picked unit)) Equal to Magneton
                                (Unit-type of (Picked unit)) Equal to Mareep
                                (Unit-type of (Picked unit)) Equal to Raichu
                                (Unit-type of (Picked unit)) Equal to Raikou
                                (Unit-type of (Picked unit)) Equal to Pikachu
                                (Unit-type of (Picked unit)) Equal to Voltorb
                                (Unit-type of (Picked unit)) Equal to Electrode
                                (Unit-type of (Picked unit)) Equal to Zapdos
                    Then - Actions
                    Else - Actions
                        Unit Group - Add (Picked unit) to Electric
        Unit Group - Pick every unit in (Units in Arena <gen>) and do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        Or - Any (Conditions) are true
                            Conditions
                                (Unit-type of (Picked unit)) Equal to Hitmonchan
                                (Unit-type of (Picked unit)) Equal to Hitmonlee
                                (Unit-type of (Picked unit)) Equal to Hitmontop
                                (Unit-type of (Picked unit)) Equal to Machamp
                                (Unit-type of (Picked unit)) Equal to Machoke
                                (Unit-type of (Picked unit)) Equal to Machop
                                (Unit-type of (Picked unit)) Equal to Tyrogue
                    Then - Actions
                    Else - Actions
                        Unit Group - Add (Picked unit) to Fighting
        Unit Group - Pick every unit in (Units in Arena <gen>) and do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        Or - Any (Conditions) are true
                            Conditions
                                (Unit-type of (Picked unit)) Equal to Arcanine
                                (Unit-type of (Picked unit)) Equal to Charizard
                                (Unit-type of (Picked unit)) Equal to Charmander
                                (Unit-type of (Picked unit)) Equal to Charmeleon
                                (Unit-type of (Picked unit)) Equal to Cyndaquil
                                (Unit-type of (Picked unit)) Equal to Entei
                                (Unit-type of (Picked unit)) Equal to Flareon
                                (Unit-type of (Picked unit)) Equal to Ho-oh
                                (Unit-type of (Picked unit)) Equal to Houndoom
                                (Unit-type of (Picked unit)) Equal to Houndour
                                (Unit-type of (Picked unit)) Equal to Magby
                                (Unit-type of (Picked unit)) Equal to Magmar
                                (Unit-type of (Picked unit)) Equal to Moltres
                                (Unit-type of (Picked unit)) Equal to Ninetales
                                (Unit-type of (Picked unit)) Equal to Quilava
                                (Unit-type of (Picked unit)) Equal to Rapidash
                                (Unit-type of (Picked unit)) Equal to Ponyta
                                (Unit-type of (Picked unit)) Equal to Typhlosion
                                (Unit-type of (Picked unit)) Equal to Vulpix
                    Then - Actions
                    Else - Actions
                        Unit Group - Add (Picked unit) to Fire
        Unit Group - Pick every unit in (Units in Arena <gen>) and do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        Or - Any (Conditions) are true
                            Conditions
                                (Unit-type of (Picked unit)) Equal to Aerodactyl
                                (Unit-type of (Picked unit)) Equal to Articuno
                                (Unit-type of (Picked unit)) Equal to Butterfree
                                (Unit-type of (Picked unit)) Equal to Charizard
                                (Unit-type of (Picked unit)) Equal to Crobat
                                (Unit-type of (Picked unit)) Equal to Dragonair
                                (Unit-type of (Picked unit)) Equal to Dragonite
                                (Unit-type of (Picked unit)) Equal to Fearow
                                (Unit-type of (Picked unit)) Equal to Golbat
                                (Unit-type of (Picked unit)) Equal to Gyarados
                                (Unit-type of (Picked unit)) Equal to Ho-oh
                                (Unit-type of (Picked unit)) Equal to Lugia
                                (Unit-type of (Picked unit)) Equal to Moltres
                                (Unit-type of (Picked unit)) Equal to Pidgeot
                                (Unit-type of (Picked unit)) Equal to Pidgeotto
                                (Unit-type of (Picked unit)) Equal to Pidgey
                                (Unit-type of (Picked unit)) Equal to Scyther
                                (Unit-type of (Picked unit)) Equal to Spearow
                                (Unit-type of (Picked unit)) Equal to Zapdos
                                (Unit-type of (Picked unit)) Equal to Zubat
                    Then - Actions
                    Else - Actions
                        Unit Group - Add (Picked unit) to Flying
        Unit Group - Pick every unit in (Units in Arena <gen>) and do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        Or - Any (Conditions) are true
                            Conditions
                                (Unit-type of (Picked unit)) Equal to Gastly
                                (Unit-type of (Picked unit)) Equal to Gengar
                                (Unit-type of (Picked unit)) Equal to Haunter
                                (Unit-type of (Picked unit)) Equal to Misdreavus
                    Then - Actions
                    Else - Actions
                        Unit Group - Add (Picked unit) to Ghost
        Unit Group - Pick every unit in (Units in Arena <gen>) and do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        Or - Any (Conditions) are true
                            Conditions
                                (Unit-type of (Picked unit)) Equal to Bayleef
                                (Unit-type of (Picked unit)) Equal to Bellossom
                                (Unit-type of (Picked unit)) Equal to Bellsprout
                                (Unit-type of (Picked unit)) Equal to Bulbasaur
                                (Unit-type of (Picked unit)) Equal to Celebi
                                (Unit-type of (Picked unit)) Equal to Chikorita
                                (Unit-type of (Picked unit)) Equal to Exeggcute
                                (Unit-type of (Picked unit)) Equal to Exeggutor
                                (Unit-type of (Picked unit)) Equal to Gloom
                                (Unit-type of (Picked unit)) Equal to Ivysaur
                                (Unit-type of (Picked unit)) Equal to Meganium
                                (Unit-type of (Picked unit)) Equal to Oddish
                                (Unit-type of (Picked unit)) Equal to Venusaur
                                (Unit-type of (Picked unit)) Equal to Victreebel
                                (Unit-type of (Picked unit)) Equal to Vileplume
                                (Unit-type of (Picked unit)) Equal to Weepinbell
                    Then - Actions
                    Else - Actions
                        Unit Group - Add (Picked unit) to Grass
        Unit Group - Pick every unit in (Units in Arena <gen>) and do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        Or - Any (Conditions) are true
                            Conditions
                                (Unit-type of (Picked unit)) Equal to Cubone
                                (Unit-type of (Picked unit)) Equal to Geodude
                                (Unit-type of (Picked unit)) Equal to Golem
                                (Unit-type of (Picked unit)) Equal to Graveler
                                (Unit-type of (Picked unit)) Equal to Marowak
                                (Unit-type of (Picked unit)) Equal to Nidoking
                                (Unit-type of (Picked unit)) Equal to Nidoqueen
                                (Unit-type of (Picked unit)) Equal to Onix
                                (Unit-type of (Picked unit)) Equal to Pupitar
                                (Unit-type of (Picked unit)) Equal to Larvitar
                                (Unit-type of (Picked unit)) Equal to Steelix
                                (Unit-type of (Picked unit)) Equal to Gastly
                                (Unit-type of (Picked unit)) Equal to Gengar
                                (Unit-type of (Picked unit)) Equal to Haunter
                    Then - Actions
                    Else - Actions
                        Unit Group - Add (Picked unit) to Ground
        Unit Group - Pick every unit in (Units in Arena <gen>) and do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        Or - Any (Conditions) are true
                            Conditions
                                (Unit-type of (Picked unit)) Equal to Articuno
                                (Unit-type of (Picked unit)) Equal to Dewgong
                                (Unit-type of (Picked unit)) Equal to Jynx
                                (Unit-type of (Picked unit)) Equal to Lapras
                                (Unit-type of (Picked unit)) Equal to Smoochum
                                (Unit-type of (Picked unit)) Equal to Sneasel
                    Then - Actions
                    Else - Actions
                        Unit Group - Add (Picked unit) to Ice
        Unit Group - Pick every unit in (Units in Arena <gen>) and do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        Or - Any (Conditions) are true
                            Conditions
                                (Unit-type of (Picked unit)) Equal to Aipom
                                (Unit-type of (Picked unit)) Equal to Blissey
                                (Unit-type of (Picked unit)) Equal to Chansey
                                (Unit-type of (Picked unit)) Equal to Clefable
                                (Unit-type of (Picked unit)) Equal to Clefairy
                                (Unit-type of (Picked unit)) Equal to Cleffa
                                (Unit-type of (Picked unit)) Equal to Eevee
                                (Unit-type of (Picked unit)) Equal to Fearow
                                (Unit-type of (Picked unit)) Equal to Furret
                                (Unit-type of (Picked unit)) Equal to Meowth
                                (Unit-type of (Picked unit)) Equal to Miltank
                                (Unit-type of (Picked unit)) Equal to Persian
                                (Unit-type of (Picked unit)) Equal to Pidgeot
                                (Unit-type of (Picked unit)) Equal to Pidgeotto
                                (Unit-type of (Picked unit)) Equal to Pidgey
                                (Unit-type of (Picked unit)) Equal to Raticate
                                (Unit-type of (Picked unit)) Equal to Rattata
                                (Unit-type of (Picked unit)) Equal to Sentret
                                (Unit-type of (Picked unit)) Equal to Spearow
                                (Unit-type of (Picked unit)) Equal to Teddiursa
                                (Unit-type of (Picked unit)) Equal to Ursaring
                                (Unit-type of (Picked unit)) Equal to Porygon
                                (Unit-type of (Picked unit)) Equal to Porygon2
                    Then - Actions
                    Else - Actions
                        Unit Group - Add (Picked unit) to Normal
        Unit Group - Pick every unit in (Units in Arena <gen>) and do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        Or - Any (Conditions) are true
                            Conditions
                                (Unit-type of (Picked unit)) Equal to Arbok
                                (Unit-type of (Picked unit)) Equal to Ariados
                                (Unit-type of (Picked unit)) Equal to Beedrill
                                (Unit-type of (Picked unit)) Equal to Bellsprout
                                (Unit-type of (Picked unit)) Equal to Bulbasaur
                                (Unit-type of (Picked unit)) Equal to Crobat
                                (Unit-type of (Picked unit)) Equal to Gastly
                                (Unit-type of (Picked unit)) Equal to Gengar
                                (Unit-type of (Picked unit)) Equal to Golbat
                                (Unit-type of (Picked unit)) Equal to Grimer
                                (Unit-type of (Picked unit)) Equal to Haunter
                                (Unit-type of (Picked unit)) Equal to Kakuna
                                (Unit-type of (Picked unit)) Equal to Koffing
                                (Unit-type of (Picked unit)) Equal to Muk
                                (Unit-type of (Picked unit)) Equal to Nidoking
                                (Unit-type of (Picked unit)) Equal to Nidoqueen
                                (Unit-type of (Picked unit)) Equal to Nidoran f
                                (Unit-type of (Picked unit)) Equal to Nidoran m
                                (Unit-type of (Picked unit)) Equal to Nidorina
                                (Unit-type of (Picked unit)) Equal to Nidorino
                                (Unit-type of (Picked unit)) Equal to Oddish
                                (Unit-type of (Picked unit)) Equal to Spinarak
                                (Unit-type of (Picked unit)) Equal to Tentacool
                                (Unit-type of (Picked unit)) Equal to Tentacruel
                                (Unit-type of (Picked unit)) Equal to Venusaur
                                (Unit-type of (Picked unit)) Equal to Ivysaur
                                (Unit-type of (Picked unit)) Equal to Victreebel
                                (Unit-type of (Picked unit)) Equal to Vileplume
                                (Unit-type of (Picked unit)) Equal to Weedle
                                (Unit-type of (Picked unit)) Equal to Weepinbell
                                (Unit-type of (Picked unit)) Equal to Weezing
                                (Unit-type of (Picked unit)) Equal to Zubat
                    Then - Actions
                    Else - Actions
                        Unit Group - Add (Picked unit) to Poison
        Unit Group - Pick every unit in (Units in Arena <gen>) and do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        Or - Any (Conditions) are true
                            Conditions
                                (Unit-type of (Picked unit)) Equal to Abra
                                (Unit-type of (Picked unit)) Equal to Alakazam
                                (Unit-type of (Picked unit)) Equal to Celebi
                                (Unit-type of (Picked unit)) Equal to Espeon
                                (Unit-type of (Picked unit)) Equal to Exeggcute
                                (Unit-type of (Picked unit)) Equal to Exeggutor
                                (Unit-type of (Picked unit)) Equal to Golduck
                                (Unit-type of (Picked unit)) Equal to Jynx
                                (Unit-type of (Picked unit)) Equal to Kadabra
                                (Unit-type of (Picked unit)) Equal to Lugia
                                (Unit-type of (Picked unit)) Equal to Mew
                                (Unit-type of (Picked unit)) Equal to Mewtwo
                                (Unit-type of (Picked unit)) Equal to Psyduck
                                (Unit-type of (Picked unit)) Equal to Slowbro
                                (Unit-type of (Picked unit)) Equal to Slowking
                                (Unit-type of (Picked unit)) Equal to Slowpoke
                                (Unit-type of (Picked unit)) Equal to Smoochum
                                (Unit-type of (Picked unit)) Equal to Starmie
                    Then - Actions
                    Else - Actions
                        Unit Group - Add (Picked unit) to Psychic
        Unit Group - Pick every unit in (Units in Arena <gen>) and do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        Or - Any (Conditions) are true
                            Conditions
                                (Unit-type of (Picked unit)) Equal to Aerodactyl
                                (Unit-type of (Picked unit)) Equal to Geodude
                                (Unit-type of (Picked unit)) Equal to Golem
                                (Unit-type of (Picked unit)) Equal to Graveler
                                (Unit-type of (Picked unit)) Equal to Kabuto
                                (Unit-type of (Picked unit)) Equal to Kabutops
                                (Unit-type of (Picked unit)) Equal to Omanyte
                                (Unit-type of (Picked unit)) Equal to Omastar
                                (Unit-type of (Picked unit)) Equal to Onix
                                (Unit-type of (Picked unit)) Equal to Sudowoodo
                    Then - Actions
                    Else - Actions
                        Unit Group - Add (Picked unit) to Rock
        Unit Group - Pick every unit in (Units in Arena <gen>) and do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        Or - Any (Conditions) are true
                            Conditions
                                (Unit-type of (Picked unit)) Equal to Magnemite
                                (Unit-type of (Picked unit)) Equal to Magneton
                                (Unit-type of (Picked unit)) Equal to Scizor
                                (Unit-type of (Picked unit)) Equal to Steelix
                    Then - Actions
                    Else - Actions
                        Unit Group - Add (Picked unit) to Steel
        Unit Group - Pick every unit in (Units in Arena <gen>) and do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        Or - Any (Conditions) are true
                            Conditions
                                (Unit-type of (Picked unit)) Equal to Azumarill
                                (Unit-type of (Picked unit)) Equal to Blastoise
                                (Unit-type of (Picked unit)) Equal to Chinchou
                                (Unit-type of (Picked unit)) Equal to Croconaw
                                (Unit-type of (Picked unit)) Equal to Dewgong
                                (Unit-type of (Picked unit)) Equal to Feraligtr
                                (Unit-type of (Picked unit)) Equal to Golduck
                                (Unit-type of (Picked unit)) Equal to Gyarados
                                (Unit-type of (Picked unit)) Equal to Horsea
                                (Unit-type of (Picked unit)) Equal to Kabuto
                                (Unit-type of (Picked unit)) Equal to Kabutops
                                (Unit-type of (Picked unit)) Equal to Kingdra
                                (Unit-type of (Picked unit)) Equal to Kingler
                                (Unit-type of (Picked unit)) Equal to Krabby
                                (Unit-type of (Picked unit)) Equal to Lanturn
                                (Unit-type of (Picked unit)) Equal to Lapras
                                (Unit-type of (Picked unit)) Equal to Magicarp
                                (Unit-type of (Picked unit)) Equal to Marill
                                (Unit-type of (Picked unit)) Equal to Omanyte
                                (Unit-type of (Picked unit)) Equal to Omastar
                                (Unit-type of (Picked unit)) Equal to Politoed
                                (Unit-type of (Picked unit)) Equal to Poliwag
                                (Unit-type of (Picked unit)) Equal to Poliwhirl
                                (Unit-type of (Picked unit)) Equal to Poliwrath
                                (Unit-type of (Picked unit)) Equal to Psyduck
                                (Unit-type of (Picked unit)) Equal to Seadra
                                (Unit-type of (Picked unit)) Equal to Seel
                                (Unit-type of (Picked unit)) Equal to Slowbro
                                (Unit-type of (Picked unit)) Equal to Slowking
                                (Unit-type of (Picked unit)) Equal to Slowpoke
                                (Unit-type of (Picked unit)) Equal to Squirtle
                                (Unit-type of (Picked unit)) Equal to Starmie
                                (Unit-type of (Picked unit)) Equal to Staryu
                                (Unit-type of (Picked unit)) Equal to Suicune
                                (Unit-type of (Picked unit)) Equal to Tentacool
                                (Unit-type of (Picked unit)) Equal to Tentacruel
                                (Unit-type of (Picked unit)) Equal to Totodile
                                (Unit-type of (Picked unit)) Equal to Vaporeon
                                (Unit-type of (Picked unit)) Equal to Wartortle
                    Then - Actions
                    Else - Actions
                        Unit Group - Add (Picked unit) to Water
 

Erkki2

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But, yes, simply spamming "stop" will kill pretty much any target, real fast...
That's not a big problem since I can make anti-spam trigger. For example it can kill a pokemon if it's ordered to stop too many times quickly. But the real problem is why the wrong pokemon deals extra damage.
 
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