Effect
Coding Style: vJass
Interface: vJass and Wc3-native (Jass)
Description:
Code:
Interface:
System Mechanics:
Example Usage:
TESH:
Updates:
Notes: Didn't test the current version much, so errors are possible.
Hope you enjoy it.
Just updated my old Effect-library for my requirements.
Maybe someone else is interested in this too
library Effect requires optional AutoFly
// ========== Effect ==========
// Introduces the type "Effect"
// This type allows you to color,scale,move,time and hide...
Shape Creator 2.1
Continued by killingdyl
vJass, sys independent (optional TimerUtils), MI
by Executor alias Lord_Executor
Description:
Screenshot:
More Screenshots:
Interface:
Code:
Example Usage:
Changelog:
Note:
I'm still working on it, but I'd like...
I'm currently working on a system which shall allow the easy and efficient creation of shapes. Therefore I'd like to discuss what's the best way.
Line
function CreateLine takes real x, real y, real angle, real offset .... returns nothing
local real vx = Cos(angle) * offset...
Hi,
actually I think this should be a really simple problem with a really simple solution but somehow it doesnt work.
struct Base
// ?
endstruct
struct Kind1 extends Base
method processMoveOrder takes destination returns integer
// implementation
endmethod
endstruct
struct...
Effect
Effect allows the creation of unit-independent effects with z-parameter and the possibilty to change their color, scaling and position.
Coding Style: vJass
Interface: vJass + 'normal' Jass
library Effect requires optional AutoFly
// ========== Effect ==========
//...
Hi,
I'm atm working on a project called "IJass" (Ingame Jass), which will allow the user to use jass code via chat ingame designed for debugging purposes (or even a JASS - battle game? :D).
I post the readme and the current code.
// Hello and welcome to my IJass readme.
//
// First of all...
Hi,
I need help generating a struct, which is able to store every type in wc3 efficiently (no hashtable). I dislike many ifs.
The following code is my momentarily progress. Theoratically it would work, but when I now want to copy for example one "Data" I have to access the right struct of the...
Hi,
am I just silly or aren't there any spellbook natives out there?
I want to modify a spellbook ingame dynamically.
Ex.:Right clicked a UNIT, now your spellbook contains "speak" "attack" ...
Or you rightclicked a Destructable, now your spellbook contains "seek treasure"
I really...
Hi,
do you think the following OrderSystem could be useful?
interface BaseOrder
string c
unit u
method issue takes nothing returns nothing defaults nothing
endinterface
struct DynamicOrder extends BaseOrder
string cp...
Hi
private static constant boolean INVERT_ABILITIES = true
private static method onInit takes nothing returns nothing
static if not thistype.INVERT_ABILITIES then
local string s = .NORMAL_HOTKEY
local integer i = .NORMAL_ABIL...
Hi,
as described in the Title, my unit has the "Kaboom!" ability with unlimited range but I only want to react to the cast order and then stop it.
All move abilities were removed from it.
Short pause + Stop - order don't work.
(Hi Azlier :p)
Hi,
for ex.:
GetCameraTargetPositionX() == 500.
I want to check whether a player is looking at this position, but as GetCamera... is a local function this condition will return different values for every client and code launched in the "then" section will maybe cause desyncs.
sth. like this...
ForceKeySystem v1.1
by Executor
Language = vJass
Requires = Event;
MPI
ForceKey?
This system allows you to activate a ForceKey-mode for each player which means that aslong as the mode is active he will always have selected only a dummy unit. The user is forced to send a hotkey signal to the...