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  1. Executor

    Effect

    Effect Coding Style: vJass Interface: vJass and Wc3-native (Jass) Description: Code: Interface: System Mechanics: Example Usage: TESH: Updates: Notes: Didn't test the current version much, so errors are possible. Hope you enjoy it.
  2. Executor

    Effect

    Just updated my old Effect-library for my requirements. Maybe someone else is interested in this too library Effect requires optional AutoFly // ========== Effect ========== // Introduces the type "Effect" // This type allows you to color,scale,move,time and hide...
  3. Executor

    Autocast spell targeting ground

    I need a spell which can be cast on the ground (and on widgets), but which allows rightclicks to be detected. Someone an idea?
  4. Executor

    Initialize modules?

    module //someVars static boolexpr enumFunc static method someEnumFunc takes nothing returns false call KillUnit(GetFilterUnit()) return false endmethod static method someMethod takes nothing returns nothing call EnumUnitsInRange(GROUP,...,.enumFunc)...
  5. Executor

    System Shape Creator

    Shape Creator 2.1 Continued by killingdyl vJass, sys independent (optional TimerUtils), MI by Executor alias Lord_Executor Description: Screenshot: More Screenshots: Interface: Code: Example Usage: Changelog: Note: I'm still working on it, but I'd like...
  6. Executor

    Discussion Most efficient way to create various shapes

    I'm currently working on a system which shall allow the easy and efficient creation of shapes. Therefore I'd like to discuss what's the best way. Line function CreateLine takes real x, real y, real angle, real offset .... returns nothing local real vx = Cos(angle) * offset...
  7. Executor

    little heritage problem

    Hi, actually I think this should be a really simple problem with a really simple solution but somehow it doesnt work. struct Base // ? endstruct struct Kind1 extends Base method processMoveOrder takes destination returns integer // implementation endmethod endstruct struct...
  8. Executor

    Weird Bug

    private struct Pawn extends Figure static constant integer UNIT_ID = PAWN_ID method isMoveValid takes Chess__FieldStruct dest returns boolean if .white then return ( (FieldStruct(dest).y - FieldStruct(.pos).y) == 1) and (IAbsBJ( FieldStruct(dest).x...
  9. Executor

    System Effect

    Effect Effect allows the creation of unit-independent effects with z-parameter and the possibilty to change their color, scaling and position. Coding Style: vJass Interface: vJass + 'normal' Jass library Effect requires optional AutoFly // ========== Effect ========== //...
  10. Executor

    IJass pre-release, ways to improve?

    Hi, I'm atm working on a project called "IJass" (Ingame Jass), which will allow the user to use jass code via chat ingame designed for debugging purposes (or even a JASS - battle game? :D). I post the readme and the current code. // Hello and welcome to my IJass readme. // // First of all...
  11. Executor

    ThinkPad T500 opinions?

    Hi, I'm buying a new laptop for study,coding,image editing and wc3. I want to pay ~1000€ What do you think about this one?
  12. Executor

    Save every type of value in a struct

    Hi, I need help generating a struct, which is able to store every type in wc3 efficiently (no hashtable). I dislike many ifs. The following code is my momentarily progress. Theoratically it would work, but when I now want to copy for example one "Data" I have to access the right struct of the...
  13. Executor

    Spellbook natives?

    Hi, am I just silly or aren't there any spellbook natives out there? I want to modify a spellbook ingame dynamically. Ex.:Right clicked a UNIT, now your spellbook contains "speak" "attack" ... Or you rightclicked a Destructable, now your spellbook contains "seek treasure" I really...
  14. Executor

    Order System

    Hi, do you think the following OrderSystem could be useful? interface BaseOrder string c unit u method issue takes nothing returns nothing defaults nothing endinterface struct DynamicOrder extends BaseOrder string cp...
  15. Executor

    Static if problem

    Hi private static constant boolean INVERT_ABILITIES = true private static method onInit takes nothing returns nothing static if not thistype.INVERT_ABILITIES then local string s = .NORMAL_HOTKEY local integer i = .NORMAL_ABIL...
  16. Executor

    How do I prevent my Unit from casting "Kaboom!"

    Hi, as described in the Title, my unit has the "Kaboom!" ability with unlimited range but I only want to react to the cast order and then stop it. All move abilities were removed from it. Short pause + Stop - order don't work. (Hi Azlier :p)
  17. Executor

    How to use local vars for everyone

    Hi, for ex.: GetCameraTargetPositionX() == 500. I want to check whether a player is looking at this position, but as GetCamera... is a local function this condition will return different values for every client and code launched in the "then" section will maybe cause desyncs. sth. like this...
  18. Executor

    Black Button

    Hi, I'm looking for a BTN, looking like an empty ability slot. But I don't want to import sth., is there anything in the mpq(?) ? Greetings.
  19. Executor

    System ForceKeySystem

    ForceKeySystem v1.1 by Executor Language = vJass Requires = Event; MPI ForceKey? This system allows you to activate a ForceKey-mode for each player which means that aslong as the mode is active he will always have selected only a dummy unit. The user is forced to send a hotkey signal to the...
  20. Executor

    ObjectMerger Error

    I want to create a new unit via ObjectMerger: //! external ObjectMerger w3u hpea MFKD abilList "Apiv,dmts" spd -50 turnRate 1.00 upgrades "" bldtm 1 type tree fused 0 bountyplus 0 bountysides 0 bountydice 0 goldcost 0 goldRep 0 isbldg 1 canFlee 0 HP 1000000000 hideOnMinimap 1 points 0 reptm 1...
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