This was my first time coding with Zinc after reading the zinc manual. Everything thing works good to a point, no errors, except when Tick is greater then delay, nothing runs, and I doubt the damage, or the other conditions work either, maybe someone can spot what I messed up on. ><
constant...
I made a spell which creates a glaive that circles around the caster for #n spins and then is destroyed after, but for some reason, when you cast it sometimes, the glaive will be created, but wont circle around the caster.
Here is the trigger.
scope MoonGlaive
globals
private...
I'm having a slight problem with my Leaderboard, it pretty much works but it only list one player and doesn't add any other Players to the Leaderboard besides Player(1).
+rep for who helps me. :thup:
Count Players
Events
Game - Map initialization
Local Variables...
The Death Knight tethers a target unit to a demonic obelisk.
If the target unit exceeds a set distance from the obelisk,
the link will snap dealing damage and instantly moveing
the target unit back to the obelisk.
Level 1 - Deals 75 damage. 500 max distance. Last for 15 seconds.
Level 2...
For some reason when I order my Dummy unit to cast the Ability Volcano after my Hero finishes channeling the ability, yet it creates no Volcano.
I even created another trigger to see if it did cast the Volcano which it did.
Here is the trigger in case I messed up some where.
Edit* Never mind...
I've been trying multiple ways to check which Hero within range of the triggering unit has the greatest mana but it has been unsuccessful..
Any one know what code is used to check?
+rep.
Can some one create me a MultiBoard(In Jass, or Vjass(NO GUI)). I have provided an example of what I'd like it to look like.
Periodically it will update the "Builder Side" showing their Gold, and Lumber.
If a "Builder" is killed their name will say, I.E Carnerox(Dead) and will be displayed onto...
I was making a spell that causes the unit the create a "spirit", and hide the caster and the "spirit" is able to walk through units yada yada. But I was using call SetUnitPathing( u[ID], false ) and it bugs me because you are able to walk over cliffs and through buildings but all I want is to...
Lately when I place water into the Editor it has no movement in it, nor when testing the game.
Any one know why?
It's kinda hard to tell from the Screen Shot the that's pretty much what it looks like in-Editor, and in-game.
I saw how blizzard did "Drains -1 * (Behavior,GhostCloak,Modification.VitalRegenArray[2] + Unit,Ghost,EnergyRegenRate) energy per second." to check how much energy per second is drained from using cloak.
So I was wondering how could I do something similar to that to figure out the range of a...