Hi all,
Thanks in advance for the help.
I am using a disabled Spellbook to gives Heroes passive bonuses. The bonuses are only supposed to trigger when they are "Blessed" by a friendly hero.
I use dummy units as Techtree requirements and give/take away control of the appropriate Techtree...
Hi All,
Thanks in advance for the help.
I made a Bless spell which gives different benefits depending on which hero you cast it on.
I gave each hero a Disabled Spellbook with the appropriate auras inside of it. Each aura has Techtree requirement of a different unit, which is triggered to...
I have an item for an RPG based on Dark Summoning, which I would like to be able to summon ally units, as well as your own units. I tried adding "friend" and "allied" to the target's allowed field, but it didn't work. Is it hard-coded, then?
Thanks in advance for the help.
I have a dialogue set up to select chapters.
Clicking on "button 24" is supposed to send you to a new menu which lists some chapters. When I click on button 24, all it does is dump me back into the game. Why??? Thanks in advance!
Select Chapter
Events
Conditions
Actions...
I am having a problem with destroying "visibility modifiers" when I want the extra vision to go away.
I tried both disabling and destroying it, and neither seems to work.
How do you get rid of it?
I have a trigger:
Caravan Leader Dies
Event
Generic - Unit Dies
Condition
Dying Unit Equal to So_and_so
Actions
Game - Display "Running Caravan Leader Dies" -- for testing --
Blah Blah Blah (turns off a bunch of Caravan Leader triggers)
When I was testing in game, this...
I have an "Escort the Caravan" style Quest at the beginning of my map. There is a "Caravan Leader" who is involved in several triggers.
When the Caravan Leader dies, the game usually crashes between 5 seconds and a minute later. I figure that somewhere some trigger is running and asking him...
I have a custom ability based off of Spellbook. I have triggers giving it to a unit in game, and it works fine, but it has disappeared in the object editor.
Is there any way to make it reappear?
There seems to be a slight bug in World Editor: when you change the "Race" of certain abilities...
Is there a way to check if a unit has a positive or negative buff on it (a condition)?
I know that you can check for specific buffs, so I could have a huge OR clause for all positive buffs that come up in map, and another for all negative, but hoping there is an easier way.
Thanks in advance.
I have a unit ability based off of the Claws of Attack item ability. When I add my custom buff to the Buff field, it doesn't happen in game. Can you not have buffs come off of item abilities, or is this one just hardcoded?
Thanks in advance.
Does the flower doodad have attachment points?
I'm trying to put a special effect on the origin of a flower unit, but it's not working.
Thanks in advance.
So, is world editor just broken on mac now, after the 1.24 patch? World Editor crashes every time I try to save now.
Are there any fixes? If not, is there a way to downgrade back to 1.23?
Thanks in advance.
In my RPG there is an Ice Mage who gains access to certain abilities when standing in water. These abilities are inside an "Ice Crystal" spellbook.
When not standing in water, there are dummy abilities inside the "Ice Crystal" spellbook with the same icon and description as the actual...