I have a trigger:
Caravan Leader Dies
Event
Generic - Unit Dies
Condition
Dying Unit Equal to So_and_so
Actions
Game - Display "Running Caravan Leader Dies" -- for testing --
Blah Blah Blah (turns off a bunch of Caravan Leader triggers)
When I was testing in game, this trigger ran without the Caravan Leader actually dying. Is there any known issue of "Unit Dies" giving a false positive like that?
Occasionally my whole Caravan Section just stops running, and I'm wondering if that happens when this false positive goes off, causing the above trigger to disable the other triggers, but without the Leader actually being dead.
Thanks in advance
Caravan Leader Dies
Event
Generic - Unit Dies
Condition
Dying Unit Equal to So_and_so
Actions
Game - Display "Running Caravan Leader Dies" -- for testing --
Blah Blah Blah (turns off a bunch of Caravan Leader triggers)
When I was testing in game, this trigger ran without the Caravan Leader actually dying. Is there any known issue of "Unit Dies" giving a false positive like that?
Occasionally my whole Caravan Section just stops running, and I'm wondering if that happens when this false positive goes off, causing the above trigger to disable the other triggers, but without the Leader actually being dead.
Thanks in advance