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  1. JuiceBox

    Remove Spell Research?! HELP!!

    How can I remove the spell research so that the units don't have to research the spell in order to use it? For example: the footman's defend ability.
  2. JuiceBox

    hey, newbie needs help

    Use pathing blockers [air/ground]. Make all your heroes ground, and make all the creeps air. :)
  3. JuiceBox

    I lost all my maps >.< including the ones I'm using to make your spells. So it might take...

    I lost all my maps >.< including the ones I'm using to make your spells. So it might take another while for me to make another one :T I'm really sorry...
  4. JuiceBox

    Extended inventory and bank

    Make an invulnerable "chicken" with an inventory but have no attack, and make it follow you everywhere. :) What do you mean by "bank"? Like a place where you can keep your items? [EDIT] Maybe, giving a building the "inventory" ability?
  5. JuiceBox

    Custom Maps Have Disappeared

    I can't find my maps! The map folder is still in the Warcraft directory and all the TFT and ROC maps are still there but ALL my custom maps, including ALL my f*****g maps are gone (f**k!). What happened? I didn't even do anything. I opened WE and tried opening the map I'm currently making but...
  6. JuiceBox

    Problems with Fog

    Well in games like Dota, they don't use fog. :)
  7. JuiceBox

    Problems with Fog

    When you/they try it, what's your/their "Video - Brightness" settings? That's probably the cause. :)
  8. JuiceBox

    how to terrain this high only using high and lower

    Are you sure it's not part of the model? If it's not, then I think they probably scaled everything else down so they could make the terrain appear bigger and steeper.
  9. JuiceBox

    retaining items when reviving non-hero units

    Hmm... it's probably because of the item-type trigger. I think it's better if you just use the original item instead of creating new ones. I got an idea. Why not make the Item Holder pick it up? Instead of giving the items to it? So like whenever a unit dies, you move the Item Holder of it's...
  10. JuiceBox

    Where do warcraft screenshots go?

    I don't have this either. :T You can try making a folder in Warcraft directory and name it "Screenshots". If this doesn't work, then you can always paste it (ctrl-v) in paint after pressing the screenshot button. :)
  11. JuiceBox

    retaining items when reviving non-hero units

    Maybe it's the TempPoint being used twice right when the Map Initialization trigger is fired? Try using 2 different TempPoint. And... Just to be sure, maybe instead of using just 1 trigger, do 2. One making the item holder for allies of player 1 at 0.5 second of game-time. And one making...
  12. JuiceBox

    retaining items when reviving non-hero units

    Not sure if this is it but: When your picking the players in your first trigger: "Player Group - Pick every player in (All allies of Player 1 (Red)) and do (Actions)", does this include Player 1 itself? Or just the allies? :confused: 'Cause in the world editor, whenever you test it out...
  13. JuiceBox

    retaining items when reviving non-hero units

    How 'bout this one: Trigger 1 - Event: Every 0.01 seconds of game-time Action: Pick every unit in Playable Area and If - Picked unit's health percentage is less than or equal to 1% Then - Make unit's items undroppable Else - Do nothing Trigger 2 - Event: Unit revives Action...
  14. JuiceBox

    retaining items when reviving non-hero units

    Hmm, not sure if this could work: Have the item(s) be transferred to a dummy once a unit dies. And when the unit revives, transfer the item(s) back. :)
  15. JuiceBox

    Select unit in range of 500 of hero with lowest health

    Event: Unit comes within 500 range of [your hero] Condition: Triggering unit belongs to an enemy/ally of owner of [your hero] (you can remove this if you want the picked units to be any unit.) Event: Pick every unit within 500 range of [your hero] and If - Picked unit's health is...
  16. JuiceBox

    Attack WALLS!! OMFG!!

    "If you could make the marines invulnerable, just until the barricade is destroyed, then the attackers would ignore them." This is from the other thread. How do you do this? Tags please, thanks. :P "Make walls cast "taunt" every second." The problem with this is that if the creeps...
  17. JuiceBox

    Changing a races starting units

    Don't forget to remove the "melée - create units at starting locations". :)
  18. JuiceBox

    Changing a races starting units

    Yes, use the object editor. :P Just edit the properties of the peasant/peon/wisp/acolytes. You can use the object editor to change their models, what buildings they can make, their stats, pretty much anything. :)
  19. JuiceBox

    Attack WALLS!! OMFG!!

    Ahh alright, but what would happen if ALL their priority numbers are the same? :confused:
  20. JuiceBox

    Units drop items on death

    Event: Every 1 second of game-time Condition: Action: Pick every unit in playable area matching unit-type of matching unit is equal to mortar team Loop Action - Item - Make item carried by (picked unit) in slot 1 undroppable Item - Make item carried by (picked unit) in slot 2...
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