I lost all my maps >.< including the ones I'm using to make your spells. So it might take another while for me to make another one :T I'm really sorry...
Make an invulnerable "chicken" with an inventory but have no attack, and make it follow you everywhere. :)
What do you mean by "bank"? Like a place where you can keep your items?
[EDIT] Maybe, giving a building the "inventory" ability?
I can't find my maps! The map folder is still in the Warcraft directory and all the TFT and ROC maps are still there but ALL my custom maps, including ALL my f*****g maps are gone (f**k!).
What happened? I didn't even do anything. I opened WE and tried opening the map I'm currently making but...
Are you sure it's not part of the model? If it's not, then I think they probably scaled everything else down so they could make the terrain appear bigger and steeper.
Hmm... it's probably because of the item-type trigger. I think it's better if you just use the original item instead of creating new ones.
I got an idea. Why not make the Item Holder pick it up? Instead of giving the items to it? So like whenever a unit dies, you move the Item Holder of it's...
I don't have this either. :T
You can try making a folder in Warcraft directory and name it "Screenshots". If this doesn't work, then you can always paste it (ctrl-v) in paint after pressing the screenshot button. :)
Maybe it's the TempPoint being used twice right when the Map Initialization trigger is fired? Try using 2 different TempPoint.
And...
Just to be sure, maybe instead of using just 1 trigger, do 2.
One making the item holder for allies of player 1 at 0.5 second of game-time.
And one making...
Not sure if this is it but:
When your picking the players in your first trigger: "Player Group - Pick every player in (All allies of Player 1 (Red)) and do (Actions)", does this include Player 1 itself? Or just the allies? :confused:
'Cause in the world editor, whenever you test it out...
How 'bout this one:
Trigger 1 -
Event:
Every 0.01 seconds of game-time
Action:
Pick every unit in Playable Area and
If - Picked unit's health percentage is less than or equal to 1%
Then - Make unit's items undroppable
Else - Do nothing
Trigger 2 -
Event:
Unit revives
Action...
Hmm, not sure if this could work:
Have the item(s) be transferred to a dummy once a unit dies. And when the unit revives, transfer the item(s) back. :)
Event:
Unit comes within 500 range of [your hero]
Condition:
Triggering unit belongs to an enemy/ally of owner of [your hero]
(you can remove this if you want the picked units to be any unit.)
Event:
Pick every unit within 500 range of [your hero] and
If - Picked unit's health is...
"If you could make the marines invulnerable, just until the barricade is destroyed, then the attackers would ignore them."
This is from the other thread. How do you do this? Tags please, thanks. :P
"Make walls cast "taunt" every second."
The problem with this is that if the creeps...
Yes, use the object editor. :P
Just edit the properties of the peasant/peon/wisp/acolytes. You can use the object editor to change their models, what buildings they can make, their stats, pretty much anything. :)
Event:
Every 1 second of game-time
Condition:
Action:
Pick every unit in playable area matching unit-type of matching unit is equal to mortar team
Loop Action -
Item - Make item carried by (picked unit) in slot 1 undroppable
Item - Make item carried by (picked unit) in slot 2...