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    BETA TESTING, Footmen vs Grunts v7.1, Starcraft II

    Hello, Footmen vs Grunts v7.0 is ready for Beta testing! As the map size exceeds the 2MB limit on this forum you will need to download it from here: http://www.epicwar.com/maps/141808/ in order to receive a copy of the map for Beta Testing. This map will soon be recreated using the Starcraft...
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    Model Editor/Creator needed, Footmen vs Grunt remake

    Hello, My name is Edward Solomon, I will be re-making Footmen vs Grunts. I already have a fully functioning copy of the map made in the Warcraft 3 map editor, it can be found here. If you are familiar with Footmen vs Grunts you will see many similarities, as well many contrasts from the...
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    Order Reals/Integers from least to greatest

    I am looking for either an in-game function OR Jass script that can order real and integer variables from least to greatest.
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    Blade Pool trigger, Minimum Wait Time?

    Hello, I am trying to create a trigger that rotates units around a fixed point very rapidly before they meet a horrible death! The problem is that I cannot animate this trigger to be smooth enough. Each mini-rotation should be 0.02 seconds apart so that the human eye cannot see each...
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    Sharing Projectile Impact Trigger

    EDIT: This Trigger (co-dependent triggers) has/have been optimized for memory performance. This trigger is meant to make an explosion (import the explosion model of your choice) when a projectile lands at its target. There are two versions. One for if the target is attacked, but does not die...
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    Increase Attachment Size for Thehelper

    Is it possible we could see an increase in attachment size per user for thehelper.net to meet the standards of 2010? Possibly 5 MB?
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    Combat: Attack 1 - Damage Upgrade Amount

    I wanted my Cannon to receive an increase of + 25 damage per upgrade of Black Gun Powder. However when Black Gun Powder is done, my damage only increases by 2. The Object Editor Line: Combat: Attack 1 - Damage Upgrade Amount = 25 does not work. In fact it is set to zero for almost all...
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    Floor or Ceiling Function?

    Hello, I'm looking for a Floor or Ceiling Function for triggers. For instance, I need a condition to fire if the unit's life is greater than 75%. The only way to achieve this is to go to Integer - Max Unit Life x Integer(3/4). However the Max life x 0.75 is not always an integer, thus the...
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    Two Inexplicable Bugs

    Hello, I have a trigger that spawns 16 Spike Traps and 16 Fire Traps every 15 seconds and then removes all of them 3 seconds later. However, there are two bugs that occur. The first bug is the strangest because it doesn't occur every time the trigger fires! It happens on average about 1 out of...
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    Unit Spawn, Research Triggered

    Hello, I'm trying to find a way to consolidate the following to affect all players (1-12) without having to make 12 different triggers: Rifleman Copy Events Unit - A unit Finishes research Conditions (Researched tech-type) Equal to Call Rifleman (Owner of...
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    Does anyone know why this doesn't work?

    It's a very simple unit mass-attack trigger. Mass Attack Alliance Events Player - Player 1 (Red) types a chat message containing -mass as An exact match Player - Player 2 (Blue) types a chat message containing -mass as An exact match Player - Player 3 (Teal)...
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    Are these leaks fixed correctly?

    Since there is so much looping here I can't tell. I also don't know if unit variables (not unit groups) can leak. Verticle Line Events Player - Player 1 (Red) types a chat message containing -v as An exact match Conditions Actions Set FormVertRedGroup = (Units...
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    Finally, the Finished/Working Unit Formation Trigger

    By piecing together good information from each person's input, we get this simple trigger (without memory leak fixes). You change change the direction that they line up in (north to south, south to north, east to west, etc) by changing the angle. Thank you for your support. :)...
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    This formation triggers is Bugging hard

    This trigger is meant to line 2 to 12 units up in a vertical line. The first bug, is a bug I had anticipated. I want each unit that red has selected stored in an array. The only option that allows me to do that is "Random unit in Unit_Group." That unit group variable is set to "currently...
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    Unit Formation Trigger

    Ok, so I want 12 units to line up in a vertical line. Here is what I have, why doesn't it work (Ignore memory leaks atm). As of right now, they simply move to some far off point without lining up at all. The only thing that does work is that they move south (270 degrees). Verticle Line...
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    Massive Bug, and it seems so simple

    Basically there are two triggers. The first trigger turns on the second trigger 30 seconds into the game. The second trigger has a timer window that repeats every 600 seconds (10 minutes) makes units invulnerable and attack/move faster for 30 seconds. It also plays music during that time (1812...
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    Final trigger, does it leak?

    This is the last trigger I will be adding to my map. I would like to know if there are any memory leaks I didn't fix (can sounds leak)? Alliance Battle Cry Events Time - Every 600.00 seconds of game time Conditions Actions Countdown Timer - Start AllianceTime...
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    About to launch beta

    In this map all COMMON memory leaks have been fixed thanks to a lot of help here. However, before I protect a copy of the map and launch a beta, I want to have these last few triggers reviewed. Each posted trigger is a sample of many of like triggers. I post each sample in the order of which...
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    Roman Legionarrie Model

    Does anyone have a Roman Legionarrie model that I can import?
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    Do I have too many triggers and variables?

    My computer can handle a lot due to it's extreme RAM, however I'm not sure about the casual user. My map has 410 variables and 400+ triggers (currently at 220 triggers but it will be 400+ when I'm done using variables). Each trigger is relatively small, and most triggers are copies of...
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