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  1. K

    Adding damage to unit through triggers

    Umm. It seems that if i add a lot of levels for the ability, it lags when calculating.
  2. K

    Adding damage to unit through triggers

    It means i have to make tons of copies of the same ability? :p
  3. K

    Adding damage to unit through triggers

    Is it possible to make the ability scale itself? The item is supposed to increase damage dealt based on maximum mana.
  4. K

    Adding damage to unit through triggers

    Is it possible to add damage to units through triggers? It only includes base damage and +green damage. (Meaning that dealing the damage seperately doesn't count).
  5. K

    Sphere Ability

    @GTAM Hm, what ability did you use? @Naga's Shadow Example of the trigger?
  6. K

    Chance on Hit Trigger help

    Whenever i did it, it never worked XD. Anyway, if i can i avoid if/then/else. It hates me :(.
  7. K

    Death Coil

    I use built in WE lol.
  8. K

    Sphere Ability

    Well, i'm making a techonological hero and i want ZOMG ROCKETZ to fly around him.
  9. K

    Chance on Hit Trigger help

    I've noticed that if/then/else has buggy behaviour when dealing with loops.
  10. K

    Death Coil

    I tried removing it AND changing it into something still nothing happened. Maybe it has something to deal with older versions? Since i haven't updated to 1.24b.
  11. K

    Sphere Ability

    But if i base the attachments on an orb ability, his orb slot will get taken and thus he will be unable to use another orb?
  12. K

    Death Coil

    Um, i don't think it's possible to change the death coil ballish animation (just tested). Your best shot is probably triggering a healing wave/chain lightning if you want the same effects. At the above post: I've changed it and nothing happens. Though i'll try again.
  13. K

    Sphere Ability

    I've found something interesting while running around in object editor. It seems that Blood Mage model has special sprites to which are spheres attached. Other models do not have the sprite and if you attach sphere to any other attachment it won't fly around the unit. It will stop at the spot...
  14. K

    Distance Based Skill

    Lvl 1: -5% MS for enemies/+3% MS for Hero. Every 500 units travelled he stomps the ground for 30 Dmg in 300 AoE, causing the enemys to miss for 8% for 3 secs. Lvl 2: -8% MS for enemies/ +5% MS for Hero. 500 units travelled he stomps the ground for 45 Dmg in 325 AoE, causing the enemys to miss...
  15. K

    Distance Based Skill

    Edited my first post, changed the triggers to new ones. Changelog: No offense taken.
  16. K

    Distance Based Skill

    The dummy is still clapping like a madman (with 1 hand!) and if my skill gets removed, it never returns :(. EDIT: Now the skill is disabled untill i move from my initial (starting) spot.
  17. K

    Distance Based Skill

    Still clapping every 0.1 :(. Unstable Ground Distance Events Time - Every 0.10 seconds of game time Conditions Actions Set Distance_Travelled = (Distance_Travelled + (Distance between Position_of_Shike and (Position of Trig_Unit))) Set Dummy_Loc = (Position...
  18. K

    Distance Based Skill

    Okay, it's working now, but the dummy is clapping the earth like every 0.1 second. Um, i guess i need to reset the distance travelled to 0?
  19. K

    Distance Based Skill

    So, how should i fix it? :p
  20. K

    Damage

    I'm pretty sure it's sides per dice and number per die. Though i can't answer your question.
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