Hi Helpers,
i thought about doing a stand alone version of a game mode of my Arena Map. Its the Defenders Mode. One of each team has a Leader which is actually the one without hero but with a shrine used to summon creeps to enemy teams. its basicly like a tower wars from the old RoC with...
Ok that works fine now. but i got another problem with my impale. how do i get that impales towards the attacked units ?
Custom Impale
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Impale Tower
Actions
For each...
Hi Helpers,
im on a special tower for my td. the basic idea of the tower is to make him use a custom impale (basic damage 1-1) dealing xtradamage for the summary of all players towers base damage. So i dont think there is a way to detect how much base damage a unit has so i decided to set an...
event: a unit enters Region X1
condition: owner of entering unit is Player Y and/or of unit type Z
action: order entering unit to moveto (or attackmovebla) Region X2
And so on.
if there is a tavern in the map where you buy a hero from you can create a region there and set a trigger like this...
hm you could create multiple units of type X with different missle colors and replace Unit A with Unit B. But thats would suck^^
another way is to use barrage. each level with a different color and set the level of barrage with a trigger. but thats not the best way to solve this too.
Only tested in WE. But maybe thats what you asked for. if not just ignore it^^
Win1
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to (Unit-type of Boss1 <gen>)
Actions
Game - Display to (All players) the text: Team X lost...
so if boss A will die force A will lose. if boss B will die Force B will lose. And if Force Boss A and B are dead Force C wins. is that correct ? or want you the force without boss still play the game ?
ye in my own map i used shades to pick units/heroes. but my friends map is a mix of melee and Hero Custom Map. So the wood solution will not work for this case^^
but anyway thanks
bye
raizn
Hi Helpers,
i want to limit the number of heroes each player can buy to 1. but for any kind of reason im to stupid to get this trigger work. the unit will not be added to the unit group.
RemovePickedHero
Events
Unit - A unit Sells a unit
Conditions
((Sold unit)...