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  1. R

    Terrain - What's better looking?

    the "after" pic does look better...its more smooth. the other one hurt my eye^^
  2. R

    make unit magic immune...

    you could check the distance between the frog and unit x. and if the distance is lesser than y move the frog.
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    Your opinion is required

    Hi Helpers, i thought about doing a stand alone version of a game mode of my Arena Map. Its the Defenders Mode. One of each team has a Leader which is actually the one without hero but with a shrine used to summon creeps to enemy teams. its basicly like a tower wars from the old RoC with...
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    How many seconds is 24 hours game time?

    i think thats not what he asked.
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    Detect units base damage/tower Level

    ty Bogrim i will test that tomorrow. if you dont mind ill ask you upcoming questions via PM. bye raizn
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    Detect units base damage/tower Level

    ye it worked. and how do i make that mui ?
  7. R

    Detect units base damage/tower Level

    that tower will be unique for each player with a 4 sek cd. that should be fine right ?
  8. R

    Detect units base damage/tower Level

    Ok that works fine now. but i got another problem with my impale. how do i get that impales towards the attacked units ? Custom Impale Events Unit - A unit Is attacked Conditions (Unit-type of (Attacking unit)) Equal to Impale Tower Actions For each...
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    Nherwyziant look here

    maybe you should use a PM.
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    Detect units base damage/tower Level

    Hi Helpers, im on a special tower for my td. the basic idea of the tower is to make him use a custom impale (basic damage 1-1) dealing xtradamage for the summary of all players towers base damage. So i dont think there is a way to detect how much base damage a unit has so i decided to set an...
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    Changing Starting Units.

    event: a unit enters Region X1 condition: owner of entering unit is Player Y and/or of unit type Z action: order entering unit to moveto (or attackmovebla) Region X2 And so on. if there is a tavern in the map where you buy a hero from you can create a region there and set a trigger like this...
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    Missile Change

    hm you could create multiple units of type X with different missle colors and replace Unit A with Unit B. But thats would suck^^ another way is to use barrage. each level with a different color and set the level of barrage with a trigger. but thats not the best way to solve this too.
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    Is there a way to increase the size of an ability?

    i think he wants to know if theres a way to increase the size of the animation.
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    How to increase taverns buying range

    Its called Combat - Acqustion Range bye raizn
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    Difficulty with victory trigger

    Only tested in WE. But maybe thats what you asked for. if not just ignore it^^ Win1 Events Unit - A unit Dies Conditions (Unit-type of (Dying unit)) Equal to (Unit-type of Boss1 <gen>) Actions Game - Display to (All players) the text: Team X lost...
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    Difficulty with victory trigger

    so if boss A will die force A will lose. if boss B will die Force B will lose. And if Force Boss A and B are dead Force C wins. is that correct ? or want you the force without boss still play the game ?
  17. R

    Limit Numbers of Heroes

    i know that. fixed that 2 mins after threat was startet.
  18. R

    Limit Numbers of Heroes

    ye in my own map i used shades to pick units/heroes. but my friends map is a mix of melee and Hero Custom Map. So the wood solution will not work for this case^^ but anyway thanks bye raizn
  19. R

    Limit Numbers of Heroes

    @Asylum will affect this sold units from taverns as well ? if not the other solution from millz is working fine. bye raizn
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    Limit Numbers of Heroes

    Hi Helpers, i want to limit the number of heroes each player can buy to 1. but for any kind of reason im to stupid to get this trigger work. the unit will not be added to the unit group. RemovePickedHero Events Unit - A unit Sells a unit Conditions ((Sold unit)...
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