I have an item and a problem...
My item says;
"Each time you cast a spell (unit's abilities) you restore X heal and mana" (Already done)
but using other items triggers this item, how I can fix it?:banghead:
How works "Data - Life Regeneration Rate" in Roar(NightElfs)?
If I set 1.00 is = to 100%?
If I set that when an unit affect by this ability, the unit will restore 100% life per second?
Help...
Hi, anyone knows if some passive abilities stacks with each other
abilites like; (items/hero abs/creeps abs)
-Bash
-Critical Strike
-Evasion
-Block Damage
-Spell Reduction
and, whats the difference between buff placer and orb effects?
I have an item that says;
"When you are spell target by an enemy, you send a ray dealing 125 damage"
but I want only to damage enemy units...
In this way works, but if put the disabled condition enabled all the trigger will not work, :) I need help please.
I want to do an ability than picks units in range of 400 around the target point of ability being cast, pause them for 4 seconds and unpause to they can move again, is a channeling spell, if the caster interrupts the spell all effects disappear.
But, I need set "picked units" or "matching...
In a map I have an item than says "Each time you cast a spell you restore 5% life of your total life", but if I use an item this trigger actives, I want to active only when use an ability not an item. how I do that? :rolleyes:
I want to do an ability like Enigma's "Malefice" from Dota but, it doesn't work correctly...
It should work like this:
Stuns 1 second, after 2 seconds, stuns again 1 second.
(Based on "Storm Bolt")
http://www.thehelper.net/forums/attachment.php?attachmentid=33851&stc=1&d=1254724790