Go to the Medic's actor and open up the Events property. Now create a new event with the Msg Type "Weapon Start" and set the Sub Name to "Attack Start" and set the Msg Type on the Action to "Animation Bracket Start" with the Animation Property "Spell" (or whatever animation you want to play). Now create a second event with the Msg Type "Weapon Stop" and set the Sub Name to "Attack Stop" and set the Msg Type on the Action to "Animation Bracket Stop" with the Animation Property "Spell" (or whatever animation you set for the previous event.
Reading the OP, I have some trouble understanding what you want exactly. Do you want to make the medic display the attack animation WHEN it heals a unit? Or do you just want to display the attack animation OR the healing animation?
It feels like it's the latter. If that is the case, when do you want to show the attack animation?
Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
I think we need to add something to the bottom of the front page that shows the Headline News forum that has a link to go to the News Forum Index so people can see there is more news. Do you guys see what I am saying, lets say you read all the articles on the front page and you get to the end and it just ends, no kind of link for MOAR!
Finally finding about some of the bots that are flooding the users online - bytespider apparently is a huge offender here - ignores robots.txt and comes in from a ton of different IPs
Ghan has said he has fixed this. Monovertex please confirm this fix. This was only a problem with people that had signatures in the upper levels like not the special members but the respected members.