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    What is the base ability of this?

    Well heck, learn more about the baseline mechanics every time someone corrects me on a post. <3
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    Prefered hotkeys

    QWERTDFGZXCVB While that may seem a bit excessive, I like all of them. They're all in easy reach, and they provide enough letters to fill up a building with all twelve slots, and are all in easy reach of my left hand; I don't use my thumb unless it's pressing spacebar, so. To me, Y is too...
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    What is the base ability of this?

    Yeah, I imagine it'd be based off of the bear form transformation, and just create a hero at the location of the last hero with x stats and the same items, yadda yadda.
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    How to create a spell initating off a 'x' amount of hits

    How difficult is it for a new mapmaker to incorporate the Damage system, and the other things that Damage requires? I've seen alot of people make reference to it, but considering I'm almost entirely inexperienced with Jass, I'm wondering if it wouldn't be more trouble than it's worth, for me?
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    Spellbook clarification?

    That's fine; For this particular spell, I won't be ordering anything to cast the spell itself, as it's just a dummy spell. Seems like this will work out great; Thank you!
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    Spellbook clarification?

    And I can use triggers to increase the level of the skill, even though it's located in the spellbook, with something like; Unit Levels Up, Unit has skill Soldiering >/= 0, Add 1 level to soldiering?
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    Spellbook clarification?

    Alright, to set up the scenario, I'm planning on giving a unit a spellbook with a skill called Soldiering in it; It's going to be a passive, based off of bash, and level automatically as the hero levels up. My problem is two pronged; I want the skill to have a variety of effects; Chance for...
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    Request your GUI spells here!

    Should be able to. Glen made me a knockback spell that basically does the same thing; Mine is at range melee, and shoots them 300, but all it'd require is a change of who the base ability can target and a few range numbers changed, and you'd be good to go.
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    Request your GUI spells here!

    I'd actually like to request three spells; First and foremost, I want a spell labeled Platoon Overview, that is an aura with 4k range, that also grants the player who owns the unit with the aura a 300 daylight / nighttime vision of all friendly units affected by it. IE, if there is another...
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    [Ideas] Concept: Sword cuts through anything

    Well, assuming that you want four abilities, IE 3 and an ult, lets see.. Agility based, high Str hero (IE, if you've ever seen Naix on Dota's stat scaling, like that, but instead of str based high agi, agi based high str. =P) Defensive/Stationary ability; When active on, the Silver Samurai...
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    Aura buff that grants vision?

    So do I need to make a trigger that makes the aura cast the spell faerie fire on the friendlies it affects?
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    Aura buff that grants vision?

    Actually, now that I see the layout, the Faerie Fire buff doesn't seem to control the armor reduction, or the amount of vision granted, so I'm kinda confused as to how I'm supposed to be editing the abilities. Any tips?
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    Aura buff that grants vision?

    Actually, I hadn't thought of the faerie fire method.. Thanks! And, I want the vision thing to be an advantage; It's a tactical, squad based map, and normally you won't share vision of your allies, whereas this particular class will be able to see friendlies within 4k range. Thanks for the idea!
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    Aura buff that grants vision?

    I'm looking to create an aura that, with triggers, gives a given player vision of friendly units within 4k range; I believe I have this half managed, as I have the buff in place, as an aura that does nothing and is present on only the units I want to have that vision, and I have a dummy unit...
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    Help with a knockback spell?

    Wow do I feel retarded. Thanks again! Working perfectly now.
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    Help with a knockback spell?

    Alright, so, since there isn't a way to directly copy what you posted to paste it into the trigger editor, I recreated them the best that I could, and came up with these; Combat Knife Events Unit - A unit Starts the effect of an ability Conditions (Ability being...
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    Help with a knockback spell?

    Thank you incredibly much. So you know, I'm going to end up reviewing the triggers you posted bit by bit and attempting to decipher them, and I may end up PMing you if part or all of what I'm reading, I can't manage to decipher.
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    Help with a knockback spell?

    Not to be a bother, but I have no idea what MUI is, and unfortunately, since I'm creating a map in which up to ten players could all play the hero with this ability, I need to figure out how to make the spell not go hugely wrong when more than one person uses it. How advanced is what we're now...
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    [Ideas] Concept: Sword cuts through anything

    Also, side note; I wouldn't suggest armor reduction; Armor reduction leaves room for the enemy to hit negative armor, which is incredibly potent. The pure damage type I suggested above means you don't have to worry about hitting negative armor, and can balance the damage values purely around...
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    [Ideas] Concept: Sword cuts through anything

    If anything, I'd suggest a set of abilities that use trigger enhancement to deal pure-type damage. Particularly if you're modeling the unit after a samurai, look up Iajutsu (Sp?); If I remember correctly, it's a japanese style of swordplay designed around ending fights in one cut. Pure damage...
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