Request your GUI spells here!

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tooltiperror

Super Moderator
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231
Hild, sorry, but I can't do your spell.

Don't have enough time right now, and by the time I finish, someone can do it and finish.
 

NeuroToxin

New Member
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Uhh if I am aloud to make multiple spells then
Poisonous Trap: The Witch Doctor has poisonous traps he can lay anywhere, that deal
1/2/3x his int in dmg then poison them for 1.5x his int

Stealth Through: The Witch Doctor has master the arts of collision so he can go invisible at any time for 3x str amount of seconds, but during this time he can also walk through things (no collision)(1 level)

Ghostly Aura: Whenever the witch doctor is attacked the souls inside of him reach out and find a random target within 1200 range and reach out and drag him in to add his soul to the shamans hp (Adds 1/4 2/4 3/4 4/4 of the targets total HP to his hp) could the soul be that haunted thing that you see in Island Defense with the shadow graves?

Spiritual Essence: The Witch Doctor is so well trained at his arts with the souls that he can channel for 2 minutes and gain 1.5x int to int 1.2x str to str and 1x agi to agi

if you could do these for me then id be verrrry happy if not then only one please which would be ghostly aura
 

Tarivol

New Member
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I'd actually like to request three spells;

First and foremost, I want a spell labeled Platoon Overview, that is an aura with 4k range, that also grants the player who owns the unit with the aura a 300 daylight / nighttime vision of all friendly units affected by it. IE, if there is another unit controlled by a different, allied player within 4k range of the unit with the aura, they should get vision with a radius of 300 of that unit.

Second, I want a spell labeled Satchel Charge; I want it to plant permanent wards with a self-detonate ability, that does not require a target; IE, you push a button, it explodes. I want it to grant a tiny vision radius (IE, just enough for you to see / select it with no other units in the area, and no more), and I want it to deal 1000 siege damage in 200 radius, 500 siege damage in 400 radius. I want it to deal triple damage to structures / buildings.

Third, I'd like a spell that more or less mimics the spell Sprint from SWAT, if you're familiar with it; Basically, it comes with a percentage movespeed bonus (I'd like it to be 50%), and causes a unit to have 0 collision size (be able to run through other units) for the duration of the effect.

Thanks in advance!

Let me know if you need more details. >>
 

N(O.O)B

New Member
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aww


Well I still need someone to help me with defend
I'll give it a shot :shades:

Edit: Finished it, whenever you counterattack it creatures a little shadow that attacks your opponent. It's not MUI though, so if you need that, I'll have to redo it :cool: enjoy
 

Summoned

New Member
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Alright. New version doesn't seem buggy any more.

EDIT: Even newer version. Changes the way it levels up slightly, each level now increases the number of penance bolts launched at the target by 1. Everything you need to edit is in the Penance Setup trigger.
 

puppetmaster

New Member
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@Puppetmaster: Fiend's Grip is based off the Aerial Shackles ability of the dragonhawk riders almost entirely. The only part that's triggered is the mana transfer, so if you can do without that, there you go.


-I dont get what you mean because i'm a starter. Can you help me do it, pls.
Dont forget my others spells.
thankyou. I will learn the triggers function soon.
 

NeuroToxin

New Member
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What he means puppet is that when Rhasta or anyone shackles just set the time shackled to 5 seconds, dmg per second 100 and then add the little circle thing as spell model and then go to triggers, make an event unit begins casting an ability, event ability being cast = to Fiends Grip, set unit (Unit variable) = triggering unit, set target (unit again) = target unit of ability being cast, turn on (Another Trigger) so its every 1 second he leeches 5% of targets mana and adds it to his own or whatev
 

puppetmaster

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What he means puppet is that when Rhasta or anyone shackles just set the time shackled to 5 seconds, dmg per second 100 and then add the little circle thing as spell model and then go to triggers, make an event unit begins casting an ability, event ability being cast = to Fiends Grip, set unit (Unit variable) = triggering unit, set target (unit again) = target unit of ability being cast, turn on (Another Trigger) so its every 1 second he leeches 5% of targets mana and adds it to his own or whatev

I dont even know wat are you talking about.
(Sorry for being dumb, i'm new in World Editor)
Can you show me the trigger list?
 

NeuroToxin

New Member
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Summoned I tried it and the dmg works out fine and the mana wont transfer can you tell me whats wrong?
 

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Moridin

Snow Leopard
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144
@NeuroToxin:

I found the bugs in your triggers. You used a percentage set instead of value :p. You also forgot to deduct mana from the target. Will edit it to work and make it MUI using hashtables. GJ though.

Edit: Quick Question. I'm not too familiar with Bane's ulti...does it drain 5% MAX mana or current mana?
 

Hildagarn

Member
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I'll give it a shot :shades:

Edit: Finished it, whenever you counterattack it creatures a little shadow that attacks your opponent. It's not MUI though, so if you need that, I'll have to redo it :cool: enjoy

It's cool, but the shadow doesn't do damage. It just plays it's attack animation
 

Ayanami

칼리
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288
Wow, lots of request. Will be resuming in a short while (right after I'm finished with my calculus paper :p). By the way Moridin, are you doing the "Bleed" spell?
 

Avaleirra

Is back. Probably.
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Sorry for adding to your guys' workload but I have a request :p

Lava Stream
the hero begins firing fireballs at a target. The longer the spell is channeled, the shorter the interval between each fireball. The effect stops once the target is out of range. 900 range at all levels

level 1) 10/fireball, starts at 5 second interval. Interval decreases by 5% every second.
level 2) 20/fireball, starts at 6 second interval. Interval decreases by 10% every second.
level 3) 30/fireball, starts at 7 seconds interval. Interval decreases by 15% every second.
level 4) 40/fireball, starts at 8 seconds interval. Interval decreases by 20% every second.
 

Gwafu

Active Member
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12
I want a simple spell request for my altered melee map D:
I know everyone here knows Holy Light right?
I want a spell like that but ONLY damages undead (no healing thought)
Same stats from the normal Holy Light

tnx!
 
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