Hai!^^
I was wondering if anyone knew the "Space Command" system, how it works. Is it by GUI? Or JASS... if its JASS I have no chance..
The Space Command, have this coordinate system, where the "planet" are a square. And they use X & Y. At the start you are given a random spot, and you can...
Hai! ^^
I want to make this game, where u start with a settler and build a HQ then start build troops and fight each other. But these are the buildings;
Village Headquarter
1 HQ for one settler, so I though of removing the settler when building the HQ, we can train workers and settlers at the...
Hay! ^^
I need help with balancing units, I don't know how to do it.
When the games start you get 5 units of what race you picked,
orc = grunts, human = footmen, undead = ghouls, night elf = archers.
The archer always get owned, so I think about changing them for an another unit that...
Hay! ^^
I want first every class should have difference buildings so I get this trigger.
Base
Events
Map initialization
Conditions
Actions
For each (Integer A) from 1 to 12, do (Actions)
Loop - Actions
If (All Conditions are...
Hay ^^
I want to do something like this, but this is for units. What I want is base that means I need new Variables for it, but I'm not sure what all that "Variables" are,
Should I use "Array" or not? and what does it mean? and what does the size? is it any difference? Should I use Unit-type...
Hay! ^^
I was wondering if this is possible, I want to create a bandit that use spears in range, but when enemies come close they will change back to axe and shield, some kinda melee. Or if they could use spears in close combat that would be great too ^^ any ideas on how?
Hey! ^^
Well as the title says, when a unit dies a new unit comes, like this.
One player is orc and the other is undead, if the undead kills orcs they become ghouls, but if the orc kills the undeads they become grunt. Is that possible?
Its like stealing units xD I'm not sure how to...
Skeleton
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Not equal to Acolyte
(Unit-type of (Dying unit)) Not equal to Ghoul
(Unit-type of (Dying unit)) Not equal to Zombie
(Unit-type of (Dying unit)) Not equal to...
Heyhey! ^^
I got two questions, 1. whats the trigger when I have one house that sells unit, but I want them to transport to the players base when they have picked a unit.
2. It's more like spawning but, I want to spawn some unit but the next wave doesn't spawn before all in the first wave...
Heyhey ^^
I'm playing around with my map and found this "Eras Zombie Invasion" that was unprotected, but it has;
Total Texture Space Used: 20
Total Texture Space Remaining: -7
its 10 tiles with 2.
Okay I couldn't find a way to do it, so I installed NewGen and clicked Extension -> Edit...
Aloha! ^^
I got few questions, I found few of them but I didn't understand the answer so I'm going to ask them again ^^
1. Well I wants the monsters to attack move everywhere on the map but when they move around and in the base its archers or guard towers, they dont attack the wall but the...
Aloha! ^^
I got few questions, I found few of them but I didn't understand the answer so I'm going to ask them again ^^ I'm very new to this mapping thing.
1. I wants to make the monsters attack move everywhere on the map, like in Kodo tag and Jurassic Park. They did move around and attack, but...
Hey^^
Well i haven't touched that thing, I think xD
Well now the gold is some weird crystal, or laser icon x3
So how do I change it back to the gold? O.o
Hey ^^
I want a unit to evolve like a kid to an adult, but only that single unit? like in Bug evolution, i want it to cost lumber or gold or something, but can't find it out? do I have to use triggers O.o i tried to search and found one but i didn't understand that one. I want it to be like a...
Hey ^^
I just started today with creating maps and i have used google and youtube a lot and watched few guides from this forum ^^
Well when i created the map and i tried the spawn units thing it worked, but i wanted to make them spawn from the building. So i tried to find a way to auto spawn...