Hai! ^^
I want to make this game, where u start with a settler and build a HQ then start build troops and fight each other. But these are the buildings;
Village Headquarter
1 HQ for one settler, so I though of removing the settler when building the HQ, we can train workers and settlers at the HQ. It gives a defense aura to defense unit.
Tower
This building attack enemy units, but can only build in range of HQ, so not too far away from the HQ. It gives a defense aura too.
Barrack
Explain itself, but you can upgrade the Barrack so it can train soldier faster. Axemen are offensive, and spearmen, archers and swordmen are defensive.
Stable
Explain itself too, you can upgrade it to train unit faster too. train scout, and light calvary and mounted archers are offence, and heavy calvary defensive.
Workshop
Upgrade and train unit faster. train catapult and ram.
Academy
Train noblemen, noblemen can take over a HQ. (Not sure how yet)
(Hero)
Train a hero
Smithy
Make the upgrade so you can start training the unit.
Market
Trade and sell the resource.
Farm
Gives the food so you can make units.
Resource:
Lumbermill
Claypit
Ironmine
Goldmine
(Maybe more)
Warehouse
Holds the resource, so you can't have unlimited resource. So the higher warehouse more resource you can hold.
Hiding Place
Hide away some resource so enemy can't take away everything.
And you can only build one building of that, until you build a new HQ. So you can't build 2 barracks with only one HQ, so 2 HQ = 2 Barrack, 3 HQ = 3 Barrack etc.
I'm not sure if I get everything down, but I will edit if i miss something.
I don't know JASS..
Thanks for reading ^^
Inspiration from old Rome movies, Tribalwars and medieval games.
I want to make this game, where u start with a settler and build a HQ then start build troops and fight each other. But these are the buildings;
Village Headquarter
1 HQ for one settler, so I though of removing the settler when building the HQ, we can train workers and settlers at the HQ. It gives a defense aura to defense unit.
Tower
This building attack enemy units, but can only build in range of HQ, so not too far away from the HQ. It gives a defense aura too.
Barrack
Explain itself, but you can upgrade the Barrack so it can train soldier faster. Axemen are offensive, and spearmen, archers and swordmen are defensive.
Stable
Explain itself too, you can upgrade it to train unit faster too. train scout, and light calvary and mounted archers are offence, and heavy calvary defensive.
Workshop
Upgrade and train unit faster. train catapult and ram.
Academy
Train noblemen, noblemen can take over a HQ. (Not sure how yet)
(Hero)
Train a hero
Smithy
Make the upgrade so you can start training the unit.
Market
Trade and sell the resource.
Farm
Gives the food so you can make units.
Resource:
Lumbermill
Claypit
Ironmine
Goldmine
(Maybe more)
Warehouse
Holds the resource, so you can't have unlimited resource. So the higher warehouse more resource you can hold.
Hiding Place
Hide away some resource so enemy can't take away everything.
And you can only build one building of that, until you build a new HQ. So you can't build 2 barracks with only one HQ, so 2 HQ = 2 Barrack, 3 HQ = 3 Barrack etc.
I'm not sure if I get everything down, but I will edit if i miss something.
I don't know JASS..
Thanks for reading ^^
Inspiration from old Rome movies, Tribalwars and medieval games.