Well, after reading some tutorials about attachments I thought I would give it a shot. Everything about my attachments works fine, except that my attachment always "kills" the part in slot 1 (all other slots do not "die") on attacking. By "kill" I mean the attachment acts as if it died. Then...
Well, here are the triggers with which I am having a problem:
EarthShaker
Events
Unit - A unit Is attacked
Conditions
(Life of (Attacked unit)) Less than or equal to 95000.00
(Unit-type of (Attacked unit)) Equal to "The Earthshaker"
Actions
Unit -...
I made this trigger, which is meant to have a % chance on attack to restore mana to allies, and I was wondering if it leaked at all;
Events
Unit - A unit is attacked
Conditions
(Level of *Skill* for (Attacking Unit)) not equal to 0
Actions
Set TempPoint = (Position of Attacking Unit)...
I was wondering if there was a way to reset the cooldown of a units spells when he attacks (using triggers). The main idea behind this is based off a passive spell, and X% chance to reset cooldowns on attacking. I have the idea of how to do the actions, but the event / conditions I do not...
Do integer variables cause leaks? For instance, I set Variable[1] to etc, and Variable[2] to etc, do I have to, at the end of the trigger, at a custom script to delete these variables? Thank you :D
Well, I was wondering if there was an easy way to acquire coordinates (compared to writing them down, and then typing them in). This is just a quick question, and I am curious if there is a way to copy/paste coordinates without having to write them down. I will be using a lot of coordinates, and...
Well, in my current map, I have a problem where the trigger for transporting a unit from one area to another when a unit dies works, but only once. When I do it a second time, I get sent to the "loot area", but then unlike that first time, I do not go to the next part. So, if you would please...
With my current project, I am noticing a small, 2 second spike, that occurs every time at the same time in my map. It is only at the beginning, but I am curious if there is a way to prevent this lag? And, if there isn't a way to stop it, are there any methods on "blending" it in?
*By 2 second...
Well, I have been trying many methods of creating a trigger for this event.
-A boss dies
-Send all units to certain region (player different (ex: red goes to x1, blue goes to x2, etc))
-Create a Random Number for the item drop (also differing with player (ex: the random integer isn't the...
I was just wondering if there was a way to edit the stats tooltip, without adding a trigger. Here is what I mean:
Is there anyway to edit out the "every agility point increases attack speed" without triggers? Thank you :)
Quick question: When changing a spell's mana cost, I cannot exceed 1000 mana. Is there a way to exceed this cost without adding a trigger to the map? Thanks for your response.