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    virgin media, downloading games and software

    I'm currently downloading a game called 'Rift' and my friend downloaded it within an hour, I'm currently 75% done and it's took me 5+ hours.
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    virgin media, downloading games and software

    I'm not very good when it comes to internet but when downloading games (E.G - WoW or other online games) Over the internet it takes really long to download. Is there a way to configure this? My internet is fine running the games / software. But the downloading time is redicolous. Any...
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    How to make an ability do damage plus XXX?

    Hmm, I'll try and explain it better, (a bit tired today I apologize :() The hero I have will have 1000 health. He has an ability which will do 100 damage plus 15% of his max health in damage, so it would be 100 + 150 in this case. I would like this ability to scale as well. So lets say the...
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    How to make an ability do damage plus XXX?

    I'm trying to make an ability for a hero that will do say, 100 base damage + 15% of the heroes health. Also, is it possible for units to 'resist' part of an ability? (A unit casts an ability that does 500 damage - the unit hit by this ability resists some of the damage only doing 200 damage...
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    How to increase / decrease size of unit / building?

    Ah, thought it would be something that was right in front of me. thanks for the help! :)
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    How to increase / decrease size of unit / building?

    I've been looking for a while on the editor and can't seem to find an 'Increase size of unit / decrease size of unit' mechanic, was one actually made? If so could someone tell me where it is :D Thanks :)
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    How do I base a spell to do damage + / x number of Str / Agil / Intel?

    I've seen alot of spells on WCIII maps that go along the lines of :- Random spell Inflicts 20 damage times amount of intellect. Also could this also be done similarly to the mana cost of a spell? E.G - Random spell costs 10% of mana Thanks :)
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    Is it possible to increase the range an enemy runs back to starter zone?

    Wondering if it's possible to increase the distance to which an enemy computer's units chase players units before they run back. Also is it possible to create a neutral transport that when entered by a player it changes to be acquired by the player who entered it. When the player leaves the...
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    How do I - Every XX seconds units attack is increased by XX percent.

    Then again, would this work for the claws?
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    How do I - Every XX seconds units attack is increased by XX percent.

    Sorry, I meant attack power by percentage not haste. Sorry.
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    How do I - Every XX seconds units attack is increased by XX percent.

    Wondering, how would I make a unit increase attack by percent every XX seconds? Thank you :)
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    Trigger for opening gate with key?

    Well I know this is fairly easy for most of you but I can't make it work properly. - I've made the event for the region. - I've made the action for the gate to open. This works perfectly so far. But for my conditions I can't find something along the lines of - If unit does not have key...
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    How do I?- When Skeleton Warrior does a critical strike apply buffs to attacked unit.

    I want the buff based on disease to damage XX damage over time on the the person for XX amount of seconds.
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    How do I?- When Skeleton Warrior does a critical strike apply buffs to attacked unit.

    Yes, the one that took the critical hit damage takes the disease damage.
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    How do I?- When Skeleton Warrior does a critical strike apply buffs to attacked unit.

    The Skeleton Warrior will always have critical strike (passive) I mean to say when it actually happens (2 x damage)
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    How do I?- When Skeleton Warrior does a critical strike apply buffs to attacked unit.

    I'm trying to make an ability that will work like this :- Skeleton warrior gets a critical strike. The person who got critical striked gains a buff (Based off disease) for 20 seconds. Not really sure how to make the buff apply when Skeleton warrior critical strikes. Thank you :)
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    How do I make the boss not use certain spells on the target he is fighting?

    I've made a boss that will occasionally cast 'Polymorph' throughout the fight. Problem is, I don't want him using Polymorph on the on the person that he is attacking (i.e the tank). Thank you :) Also thank you for the advice on my other threads people:thup:
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    How do I make spells / abilities have a chance to critical strike?

    I want to make all my spells have a chance to critical strike, based off the hero's critical strike, also can a spell have a chance to be dodged? Thank you :)
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    How do I make the character show ice / fire in his hands while casting?

    Title says it all really, just wondering if it's possible. E.G - Lich casts Frostbolt. Hands glow blue with casting. P.S Also how do I make it so when a character casts a spell he does an animation? Thank you :)
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