Trigger for opening gate with key?

Gracus

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Well I know this is fairly easy for most of you but I can't make it work properly.

- I've made the event for the region.
- I've made the action for the gate to open.

This works perfectly so far.

But for my conditions I can't find something along the lines of - If unit does not have key in inventory, doors will not open. If he does have key in inventory, doors will open -

Also how do I make the door opening sound?

Thank you :)
 

roaaaarrrr

New Member
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33
Trigger:
  • ((Triggering unit) has an item of type Your Item) Equal to True


Its 'boolean comparison' and then 'Hero-has item of type'
 
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