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  1. Devalut

    Spell Request

    Basically I was trying to look into a triggered damage Dot (based on the casters intelligence) that spreads to another unit if the effected unit dies. If you play league of legends, there is a hero name Malazhar, and he has the exact ability. Heres a description of the spell: I tried...
  2. Devalut

    Question on World editor [GUI]

    Item - Set charges remaining in (Item carried by (Triggering unit) of type Empty Vial) to ((Charges remaining in (Item carried by (Triggering unit) of type Empty Vial)) - (1) (both actions are the same but with different items) basically i tried to make a item recipe which when venom orb...
  3. Devalut

    Spell Request [Static Charge]

    basically charges a line spell for 10 seconds that fires a missile and hits the first unit it comes near dealing 50-500 500 aoe damage based on the amount of time charged, and silencing all enemy units for 2-20 seconds based on charge. if a unit dies from the spell i will chain lightning a...
  4. Devalut

    Spell Request [Enhanced possession]

    Ive tried making this but completely failed, wondering if anyone else can take a crack at it. Targets a unit for possession and removes (not kill remove or destroy the hero in any way) the hero from play taking full control over the target. once possessed the unit has the option to leave the...
  5. Devalut

    Question about floating text.

    Can I show the experience gained from a unit with floating text, the best I found was the current experience the hero has; but i want to know how much I'm gaining from a unit.
  6. Devalut

    Adding Visual Damage Effects (was: How to?)

    How am i able to add a damage effect to a unit when it reaches a certain hp, an example being the gyro copter which after heavy damage it starts showing flames.
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