Trying to make it where my Marine can attack the doodad to destroy it. Is it possible to give it HP as well besides using a unit and using the doodad's model or is there an easier way? It's in the Data somewhere but I can't seem to find it.
I want my Marine to attack the Zergling once without issuing the Marine an order to Stop. Is there anyway to do this besides my current trigger below?
Unit - Order (Marine) to (Attack target Zergling) (Replace Existing Orders)
General - Wait 0.07 Game Time seconds
Unit - Order (Marine) to...
[SOLVED] Playing Imported WAVS
Trying to input my imported wavs to play on a unit.
The Action is:
Play Sound Link for (All players) on (Marine) with Z offset 0.0 (at 100% volume, skip the first 0.0 seconds)
The problem lies at Sound Link where I cannot navigate to my imported file...
Has anyone has any idea to make a shooter that points not only atop of the units head but below it and in all directions? The user will be using the keyboard arrows to change angles only.
Currently, any flying unit with a flying height that is level with a building will fly through it and not act like a real flying unit e.g. flying over it or flying around it. Besides sticking a air pathing blocker on the building's position, are there any other solutions?
Tried copying and pasting symbols from my Microsoft Word but once it's entered into the SC2 Editor, it changes it into a "?" character. Is there anyway around this or are there other methods?
Also, is there special codes to display text smaller or bigger?
Trying to make my Marine bigger so that it can only go through 2x2 pathing blocks. I've looked at the data file for a long time and couldn't find it. Thanks!
"Stats - Collide" doesnt work!
:banghead: Ok, I edited this one but here is what I'm trying to do.
Set RandomChance = (Random integer between 1 and 100)
If RandomChance = 1 to 25
Then Create Footman
If RandomChance = 26 to 50
Then Create Archer
If Tier_RandomUnit = 50 to 100
Then Create Peon
So there is a 25% chance that...
My trigger, 'create 1 unit' for some weird reason, makes 2 units. Why is that?
Heres my code:
Events
Conditions
-Braizer2 Equal to 1
Actions
-Wait 5.00 seconds
-Unit - Create 1 Claw Finger for Player 12 (Brown) at (Position of Brazier 1 2497 <gen>) facing (Position of Brazier 2498...
Trying to get a trigger where an enemy is facing you and is in a certain range that it will attack your unit. But if the enemy back is turned, it won't attack. So it would be like in WoW where enemies have sight. Anyone has this figured out yet? Thanks. :)