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    How do you make doodads attackable?

    Trying to make it where my Marine can attack the doodad to destroy it. Is it possible to give it HP as well besides using a unit and using the doodad's model or is there an easier way? It's in the Data somewhere but I can't seem to find it.
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    Displaying an image (dds) on the mouse cursor

    Is there anyway to create an image on the mouse cursor?
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    Issuing an attack once only trigger

    I want my Marine to attack the Zergling once without issuing the Marine an order to Stop. Is there anyway to do this besides my current trigger below? Unit - Order (Marine) to (Attack target Zergling) (Replace Existing Orders) General - Wait 0.07 Game Time seconds Unit - Order (Marine) to...
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    Playing Imported WAVS

    [SOLVED] Playing Imported WAVS Trying to input my imported wavs to play on a unit. The Action is: Play Sound Link for (All players) on (Marine) with Z offset 0.0 (at 100% volume, skip the first 0.0 seconds) The problem lies at Sound Link where I cannot navigate to my imported file...
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    Increasing Attack Range

    I have a Marine and I want to increase his attack range and cool down but I couldn't find it in the Data section. Any help would be appreciated.
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    Bubble Shooter Shooter

    Has anyone has any idea to make a shooter that points not only atop of the units head but below it and in all directions? The user will be using the keyboard arrows to change angles only.
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    Turning a unit upside down?

    Is it possible?
  8. V

    Cannon Ball

    Trying to make a unit use an ability that shoots a ball with AOE damage and an arc to which ever direction it's facing at a static distance.
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    Flying units actually flying over buildings

    Currently, any flying unit with a flying height that is level with a building will fly through it and not act like a real flying unit e.g. flying over it or flying around it. Besides sticking a air pathing blocker on the building's position, are there any other solutions?
  10. V

    Inserting Symbols

    Tried copying and pasting symbols from my Microsoft Word but once it's entered into the SC2 Editor, it changes it into a "?" character. Is there anyway around this or are there other methods? Also, is there special codes to display text smaller or bigger?
  11. V

    Wind affecting missiles/ammo

    This may be too advance but I haven't seen an example of this anywhere. I'm starting a Tower Defense and is starting to figure this one out.
  12. V

    Bigger Units Size

    Trying to make my Marine bigger so that it can only go through 2x2 pathing blocks. I've looked at the data file for a long time and couldn't find it. Thanks! "Stats - Collide" doesnt work!
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    Random Unit Creation

    :banghead: Ok, I edited this one but here is what I'm trying to do. Set RandomChance = (Random integer between 1 and 100) If RandomChance = 1 to 25 Then Create Footman If RandomChance = 26 to 50 Then Create Archer If Tier_RandomUnit = 50 to 100 Then Create Peon So there is a 25% chance that...
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    Create 1 unit makes 2 units for some reason?

    My trigger, 'create 1 unit' for some weird reason, makes 2 units. Why is that? Heres my code: Events Conditions -Braizer2 Equal to 1 Actions -Wait 5.00 seconds -Unit - Create 1 Claw Finger for Player 12 (Brown) at (Position of Brazier 1 2497 <gen>) facing (Position of Brazier 2498...
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    Destructible is clicked, action occurs

    Is it possbile to do this? Tried a thousand times. Thanks.
  16. V

    Enemy Sight

    Trying to get a trigger where an enemy is facing you and is in a certain range that it will attack your unit. But if the enemy back is turned, it won't attack. So it would be like in WoW where enemies have sight. Anyone has this figured out yet? Thanks. :)
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