My trigger, 'create 1 unit' for some weird reason, makes 2 units. Why is that?
Heres my code:
Events
Conditions
-Braizer2 Equal to 1
Actions
-Wait 5.00 seconds
-Unit - Create 1 Claw Finger for Player 12 (Brown) at (Position of Brazier 1 2497 <gen>) facing (Position of Brazier 2498 <gen>)
-Animation - Play (Last created unit)'s birth animation
-Unit - Pause (Last created unit)
Heres my code:
Events
Conditions
-Braizer2 Equal to 1
Actions
-Wait 5.00 seconds
-Unit - Create 1 Claw Finger for Player 12 (Brown) at (Position of Brazier 1 2497 <gen>) facing (Position of Brazier 2498 <gen>)
-Animation - Play (Last created unit)'s birth animation
-Unit - Pause (Last created unit)