I've posted this in hiveworkshop, but I'm not getting any good answers yet so I'm gonna try to post this here too.
I've already learned the thing about OP limit. I've shrank my array sizes to just one. I've deleted the variables that are no longer needed(But there still so many of them, when...
I just found out that resuming a non-existent timer crashes the game. I'm not really sure about this but is this true? I tried searching for something like this but nothing comes up.
Hi, I've made an item based on the chicken item on Dota which lets you summon an animal courier which will bring items for you but my problem is that it doesn't work properly. Whenever I use the item, no unit(the chicken) appears. I've based the ability of the item from summon bear because it's...
I know this question has already been asked many times in many threads but I already did what has been told in these threads and it still doesn't work.
Unit - Add Storm Crow Form to Magmatic Thrust 0127 <gen>
Unit - Remove Storm Crow Form from Magmatic Thrust 0127 <gen>
Animation - Change...
This question is for "experts or anybody who knows how hashtables work" only. If you'll look closely on the trigger, you won't see any custom scripts that will remove any possible leaks in it. All I did was clear all the child hashtables in the hashtable. My question is, will it remove all the...
I have a trigger which adds an event to a trigger, the event a unit takes damage. But whenever the other trigger which has the event added triggers, it always ignores all the conditions in it. Anyone know why?
Does somebody know how to change a unit's selection size? I've already changed the selection size of the unit but it only changes the size of the green circle and the unit's health bar. What I want is to change the area where you can select the unit.
Hi, I have this two triggers that involves hashtables and point variables. I just have one question, how do you remove the point variable to make sure that there are no leaks. Should I use custom script call RemoveLocation(udg_variablename) or should I just use the clear all child hashtables...
I'm not really sure what I'm doing here in this triggers but I want to make a rush/slide type of skill with a knockback to whoever touches the caster while sliding.
The triggers works fine at first but when casted again, the knockback doesn't work anymore.
hammer spin Copy 3
Events...
I'm kinda new to hashtables and I want to use it to create many awesome GUI-MUI spells. But I'm having troubles with these triggers, they don't seem to work properly.
This two triggers never seems to work at all.
aoe spell
Events
Unit - A unit Starts the effect of an...
I think I'm the only one who has ever discovered this bug but I found this one a long time ago and I didn't know how to fix it back then. Whenever I cast shockwave or any other ability based on shockwave, some certain types of units that were hit receives double the damage that they were suppose...
will these triggers cause a desync or server split?
Player - Make Player 1 (Red) treat Player 11 (Dark Green) as an Ally with shared vision
Player Group - Pick every player in team1 and do (Actions)
Loop - Actions
Camera - Pan camera for (Picked player) to Region2...
Hello i would like the heroes to not split the experience between each other when they kill a creep so I disabled the experience and make my own using triggers.
My problem is that I'm not sure what equation to use that would be similar to the one in gameplay constants.
Here's what I did with...
does this custom script remove the leak
Custom script: call RemoveLocation(udg_variablename)
or should there be a space between them?
Custom script: call RemoveLocation (udg_variablename)
just wondering
Can somebody tell me how to reduce the lag in this trigger. It always generates lag after I use it and I'm not sure why. I have lots of trigger similar to that kind of periodic event and they don't lag. I'm not sure about this one because it always start to lag after I use it. The spell is based...
Hi, this is somehow a continuation of my other thread regarding the lag in map. I just wanna check if these triggers are appropriate or should I split them into multiple triggers. These triggers only activates one at a time ( from the action "trigger turn on and off") so I made it like this to...
Can someone please check out my map. I've already finished my map, the only problem I have is fixing the lag. The lag that i have in my map is a lag that piles up until you can't play the game anymore. I've checked almost all of my triggers but i haven't found any leaks. I tried to test the map...