Is it possible to use "Takes damage" as a generic unit event? If not, is there any way to use it in such a manner? I want to make it so that when a unit takes damage, it will gain mana.
I have an old map project that I abandoned a while ago. I started a new project recently and I want to get an old custom unit off of my old project, but I don't know if I can even do that. You can't have more than one World Editor open at once and I can't just hit ctrl+C to copy it from one map...
Is there any way to change the tileset of an existing map or add more types of tiles to a tileset for a map?
Also, do I need a unique Reign of Chaos CD-Key as well as a unique Frozen Throne CD-Key to play on battle.net or can I just use a different Frozen Throne key but the same Reign of Chaos...
How do you get a dummy caster to use a custom ability? I looked in all the "issue order" actions, but there are just lists of abilities to order a unit to perform. Do I have to use custom scripts or something?
Is there any way to apply a buff using a trigger action? When I "search for text" the action list in world editor, I only get remove buff actions. If there is not a way to apply buffs with actions, I have considered using a dummy caster or possibly JASS, but I don't know the first thing about...
For some reason, I can't get the attack speed of a unit to exceed something like a 0.25 second cooldown on their attack (as in the cooldown is less than .25 and it attacks faster). I know that it's possible to have crazy fast attack speeds as I have witnessed it in many other maps, but I can't...
What kind of comparison should I use to compare the custom value of a unit? I'm pretty sure you can compare custom values, but I can't seem to find it among the conditions. I've tried "search for text," but I get no results.
Ok, this has been bugging me for a long time. How do you make doodads, such as bridges and ramps, "move higher?" I'm pretty sure it can be done, I just don't know how. Another thing is how you scale doodads? Do you have to make a custom one or is there a special option? And does scaling a doodad...
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Hold the Line V.A3
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Gameplay (at least how it's supposed to be right now w/o bugs and glitches)...
I'm making a custom ability for a hero and I based it off of Summon Lava Spawn. My new ability will summon Water Elementals instead. These Water Elementals will split after a set amount of attacks. However, I've set the amount of times they will split, from the default 3, to 4. The ability...
I've just started my first map a scant week ago so I guess you could call me a noob. Well, I need help with the bounty. How would I set it so that a player gets bounty when they kill a unit? Is it a trigger, or something I do in the unit editor? Any help is appreciated.