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  1. Swiftblaze

    Taking Damage

    Is it possible to use "Takes damage" as a generic unit event? If not, is there any way to use it in such a manner? I want to make it so that when a unit takes damage, it will gain mana.
  2. Swiftblaze

    Checking Current Mana

    Is there any way to use a Condition to check how much mana a unit currently has?
  3. Swiftblaze

    Copying

    I have an old map project that I abandoned a while ago. I started a new project recently and I want to get an old custom unit off of my old project, but I don't know if I can even do that. You can't have more than one World Editor open at once and I can't just hit ctrl+C to copy it from one map...
  4. Swiftblaze

    Terrain Tileset Question

    Is there any way to change the tileset of an existing map or add more types of tiles to a tileset for a map? Also, do I need a unique Reign of Chaos CD-Key as well as a unique Frozen Throne CD-Key to play on battle.net or can I just use a different Frozen Throne key but the same Reign of Chaos...
  5. Swiftblaze

    Confused

    How do you get a dummy caster to use a custom ability? I looked in all the "issue order" actions, but there are just lists of abilities to order a unit to perform. Do I have to use custom scripts or something?
  6. Swiftblaze

    Help with Buffs

    Is there any way to apply a buff using a trigger action? When I "search for text" the action list in world editor, I only get remove buff actions. If there is not a way to apply buffs with actions, I have considered using a dummy caster or possibly JASS, but I don't know the first thing about...
  7. Swiftblaze

    Attack Speed

    For some reason, I can't get the attack speed of a unit to exceed something like a 0.25 second cooldown on their attack (as in the cooldown is less than .25 and it attacks faster). I know that it's possible to have crazy fast attack speeds as I have witnessed it in many other maps, but I can't...
  8. Swiftblaze

    Custom Value Comparison

    What kind of comparison should I use to compare the custom value of a unit? I'm pretty sure you can compare custom values, but I can't seem to find it among the conditions. I've tried "search for text," but I get no results.
  9. Swiftblaze

    Doodad Question

    Ok, this has been bugging me for a long time. How do you make doodads, such as bridges and ramps, "move higher?" I'm pretty sure it can be done, I just don't know how. Another thing is how you scale doodads? Do you have to make a custom one or is there a special option? And does scaling a doodad...
  10. Swiftblaze

    Hold the Line V.A3

    ========================================================= Hold the Line V.A3 ========================================================= -------------------------------------------------------------------------- Gameplay (at least how it's supposed to be right now w/o bugs and glitches)...
  11. Swiftblaze

    Invisible Water Elementals?

    I'm making a custom ability for a hero and I based it off of Summon Lava Spawn. My new ability will summon Water Elementals instead. These Water Elementals will split after a set amount of attacks. However, I've set the amount of times they will split, from the default 3, to 4. The ability...
  12. Swiftblaze

    Need help with bounty

    I've just started my first map a scant week ago so I guess you could call me a noob. Well, I need help with the bounty. How would I set it so that a player gets bounty when they kill a unit? Is it a trigger, or something I do in the unit editor? Any help is appreciated.
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