Search results

  1. Bo-Bo

    Raise Dead Orb Effect

    Well, I would trigger it without the dummy caster. Like, if your hero kills a unit, randomly create a skeleton and add an expiration timer to it. Of course play some random effect and remove the dying unit, if you want to.
  2. Bo-Bo

    Constant FlyHeight + Cliff Jumping

    call SetUnitFlyHeight(.dummy, .absz - GetLocationZ(LOC)), 0.) is what you want, isn't it?
  3. Bo-Bo

    Noob questions from new map maker.. I've almost got an awesome map done

    4) Use "file -> export all object-data" in the object editor. Then import it in the new map.
  4. Bo-Bo

    Spell Contest #4 | Theme: Physical Abilities | Deadline: 18th March

    No. I hope missiles or rockets are considered physical? =) Oh, and channeling is also ok, right?
  5. Bo-Bo

    How to create whip skill?

    http://en.wikipedia.org/wiki/Whip There you find everything about whips. Just kidding.. Seriously how are we supposed to help you? "How to create a whip?" What does it do? Do you need a model? Do you want to build it within the editor using a chain of dummy units? Give information and...
  6. Bo-Bo

    Removing From Mini-Map

    No. Those two are the same: GetTriggerUnit() GetTriggerUnit () As I said: That's not the problem. When I'm sure about something, I'm making precise statements.
  7. Bo-Bo

    Removing From Mini-Map

    That's not the problem. Just add '()' behind GetTriggerUnit, like that: call UnitSetUsesAltIcon(GetTriggerUnit(), true)
  8. Bo-Bo

    How to tell if a unit is already in a struct instance?

    Store the structs in an array, then do something like this: static method isUnitInArray takes unit u returns boolean local thistype this local integer i = 0 local boolean check = false loop exitwhen (check or (i >= STRUCT_COUNT)) set this = STRUCT_ARRAY[i] if...
  9. Bo-Bo

    Dota's Magic Bottle question.

    Yeah, and I answered. I just don't think posting the finished trigger helps as much as giving him hints would do, but maybe that's just me.
  10. Bo-Bo

    Dota's Magic Bottle question.

    As I already said, store the slot in a variable and order the hero to move the replaced bottle to the stored slot. And stop bumping.. You could also just ask, if there's something you don't understand. I will not make the triggers for you.
  11. Bo-Bo

    Dota's Magic Bottle question.

    Make a new rune bottle item for each rune. Add an item-targetted spell to your empty bottle item and check, on which rune the spell is used. Then add the corresponding rune bottle item to your hero. For using it, add to each rune bottle item a non-targetted ability. When one of those abilities...
  12. Bo-Bo

    Learning spells via triggers

    You can make exactly this using that way.
  13. Bo-Bo

    Learning spells via triggers

    Make it a unit spell and add it to your hero.
  14. Bo-Bo

    Dota's Magic Bottle question.

    Read and understand the original post first, then answer. You would loop through the hero's inventory and check if the current slot contains the used item. Then store that value in a variable and order the hero to move the newly created item to this slot. This method has the problem, that the...
  15. Bo-Bo

    [Spell Request]Stun and Shrap Mines

    Well.. there must be a reason for that, so I'll just ask: Why don't you just use Goblin Land Mines and Stasis Trap?
  16. Bo-Bo

    Possible to allow negative recources?

    If you don't get a question, just re-read it instead of assuming the asker was dumb. ;) @topic: I don't think you can. The best for you - whatever you are trying to do - would be using a multiboard, i think..
  17. Bo-Bo

    [Spell Help] Fire Bomb Javelin

    With vJass this would be easy to do. Well, not exactly easy, but doable.^^ You could even achieve the turning of the spear using UnitLookAt(). The easiest way for you would be using a projectile system, though.
  18. Bo-Bo

    Another Omnislash. vJass

    Haha^^ Ok, that's cool, thanks!
  19. Bo-Bo

    Another Omnislash. vJass

    Hey! I got a few questions: static method Filter takes nothing returns boolean local thistype this=GetTimerData(GetExpiredTimer()) set .t=GetFilterUnit() if IsUnitEnemy(.t,.p) and GetWidgetLife(.t)>.405 and not IsUnitType(.t,UNIT_TYPE_STRUCTURE) and IsUnitVisible(.t,.p) then...
  20. Bo-Bo

    Using spell without casting animations

    Hey! I posted the same thread today. So i use a little trick now: I use immolation, and just set the tooltips and the buttons to turn immolation on and off the same. No cooldown, no manacost.. With triggers (well I'm using vJass) you can use an the order event and check if the order is...
Top