Hi guys, I've got a couple of questions to ask.
1. How would I make a spell such as Defense Matrix be able to target allies? At the moment it just works on the caster.
2. I've made a couple of items for different units to use. My weapons work perfectly, however my armour is causing me...
Hey guys,
I've just recently started having a look at the SC2 editor after playing quite a bit of ladder and a tiny bit of campaign over the last week.
The new data editor, as many of us have noted, is awfully frightening.
Back in WC3, we had an object editor 'guide' which pretty much...
Dragging Units in to a Point [solved]
So I had a bit of fun with trying to make a spell that would drag all units in an area in towards a point. The basic framework of things turned out to be alot easier than I expected, which is good. However there is one problem with the code.
Basically...
I ran some tests of this spell, and it DOES work...
...but it only hits one target. The only time it will hit two, or more, is when the target units are Neutral Hostile, and not the computer-controlled Player 8 (Pink) which all of the enemy units in this map will belong to.
What this spell...
Warning: Terrible JASS coding ahead. Tips on how to improve this in general would be good too, but unecessary at the moment.
So I have this spell. The idea is that you cast it and it launches Storm Bolts out to every enemy unit within 600 range. If one of the units struck by the bolt has the...
EDIT: Problem resolved via use of eyes, thanks anyway guys :P
Well for anyone who's played Achievement TD before you'll know that when you get to level 11 theres a shiny orb boss that pulls the portal closer to the end spawn point if you don't kill him before he gets a certain distance through...
So I have an ability based off of Item Life Bonus. It has 51 levels, level 1 gives 0 hp, 2 gives 15, 3 30 etc. It goes up by 15 each time basically.
Now my problem is, this ability is leveled through a trigger, and while the ability is definitely leveling up (I can tell because I have a hp...
I tried to make a tower use Blink and it came up with the error 'caster movement has been disabled' or some such.
I realize I can trigger it, but out of curiosity is it possible to make towers blink without triggering?
Is it possible to get a pathing map that shares the same attributes as the circle of power one (ie it doesn't get in the way of creeps) but is 1/4 the size? The smallest circle of power isn't small enough >.>
Thanks in advance.
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
AI - Ignore the guard positions of all (Picked player) units
Does this actually work? Or do you have to do the individual "Make unit ignore guard positions" function for every unit?
I ask...
Bonfire
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Set Temp_Group = (Units in (Playable map area) matching ((Unit-type of (Matching unit)) Equal to |cff40e0d0Schizophrenic Bonfire|r))
Unit Group - Pick every unit in Temp_Group and...
Does this mean that the map is protected?
Because I saved the latest (UNPROTECTED) version of my map this morning, turned off my comp, came back 5 hours later and now that message appears whenever I try to open it.
=\
Copied this from another post and used it in my own trigger. I understand the instability of GetLocalPlayer(), but the guy in that post seemed confident that it worked. Have I done something wrong, or is desyncing inevitable?
Thanks for any help. :)
Firestorm
Events
Unit - A...
I understand that when you get to around 20% of the loading bar the game runs the map initialization triggers. Well, in the latest version of my map the loading bar reaches 20%, stays there for a fairly long time and then crashes WC3. The more recent version of my map does not have this problem...
How would you go about creating a Range Check ability, as seen in games like Castle Fight, Gem TD etc?
For those that don't know, this ability basically creates a ring of glowing runes that display the range of a tower, allowing people to check how far the tower can reach.
Sorry if this is...
So I was bored one day, and I decided to fill up the spare time over the holidays between doing anything interesting I'd do something I used to enjoy quite thoroughly - make TFT maps! So ignoring the fact that most of my friends had uninstalled TFT and moved on, I started making it. I'd done the...
No screenshot of the error message, sorry - it's one of those ones that has the "not enough memory to process this command" thing on it.
I've hunted through my triggers to look for leaks or infinite loops, but am yet to find any.
The cause of the problem is either a unit being upgraded or...
Ok, say I set a point variable at map initialization which will never change throughout the game
Set SpawnPoint[1] = Center of <some region>
and then I use that variable in a trigger without destroying it:
Unit - Create 1 Footman for (Player 1 (Red)) at SpawnPoint[1] facing 360.00...