ZiggyMcjoney
Data editor?! AAAHHHHH!
- Reaction score
- 95
Code:
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
AI - Ignore the guard positions of all (Picked player) units
Does this actually work? Or do you have to do the individual "Make unit ignore guard positions" function for every unit?
I ask because some of my units still don't ignore their guard positions.
Or does that only apply to units that are alive when the function is run?
And question 2, how do you order a structure to begin autocasting as soon as it is created?
Code:
AutoCastRaiseDead
Events
Unit - A unit Finishes construction
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Constructed structure)) Equal to |cff8fbc8bKobold Necromancer|r
(Unit-type of (Constructed structure)) Equal to |cff8fbc8bKobold Geomancer|r
(Unit-type of (Constructed structure)) Equal to |cff8fbc8bKobold Firestarter|r
Actions
Unit - Order (Constructed structure) to Undead Necromancer - Activate Raise Dead
The above does not seem to do anything.
Thanks for any help in advance.